/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION7_ROOM706_H #define M4_BURGER_ROOMS_SECTION7_ROOM706_H #include "m4/burger/rooms/room.h" namespace M4 { namespace Burger { namespace Rooms { class Room706 : public Room { private: int _series1 = -1; int _series2 = -1; int _series3 = -1; int _series4 = -1; machine *_series5 = nullptr; machine *_series6 = nullptr; machine *_series7 = nullptr; machine *_series8 = nullptr; bool _flag5 = false; bool _flag6 = false; bool _flag7 = false; int _volume = 0; int _astralShould = 0; void conv83(); void getFlumixShould(); public: Room706() : Room() { } ~Room706() override { } void preload() override; void init() override; void daemon() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif