/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION5_ROOM507_H #define M4_BURGER_ROOMS_SECTION5_ROOM507_H #include "m4/burger/rooms/section5/section5_room.h" namespace M4 { namespace Burger { namespace Rooms { class Room507 : public Section5Room { private: static const char *SAID[][4]; static const seriesPlayBreak PLAY1[]; static const seriesPlayBreak PLAY2[]; static const seriesPlayBreak PLAY3[]; static const seriesPlayBreak PLAY4[]; static const seriesPlayBreak PLAY5[]; static const seriesPlayBreak PLAY6[]; static const seriesPlayBreak PLAY7[]; static const seriesPlayBreak PLAY8[]; static const seriesPlayBreak PLAY9[]; static const seriesPlayBreak PLAY10[]; static const seriesPlayBreak PLAY11[]; static const seriesPlayBreak PLAY12[]; static const seriesPlayBreak PLAY13[]; static const seriesPlayBreak PLAY14[]; static const seriesPlayBreak PLAY15[]; static const seriesPlayBreak PLAY16[]; static const seriesPlayBreak PLAY17[]; static const seriesPlayBreak PLAY18[]; static int32 _state1; static int32 _state2; static int32 _state3; static int32 _state4; static int32 _state5; machine *_series1 = nullptr; machine *_series2 = nullptr; machine *_series3 = nullptr; machine *_series4 = nullptr; int _ctr = 0; int _triggers[5]; bool _flag1 = false; bool _flag2 = false; int _val1 = 0; int _val2 = 0; int _val3 = 0; int _val4 = 0; int _val5 = 0; int _val6 = 0; int _itemNum = 0; void loadSeries(); public: Room507(); ~Room507() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif