/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION5_ROOM505_H #define M4_BURGER_ROOMS_SECTION5_ROOM505_H #include "m4/burger/rooms/section5/section5_room.h" namespace M4 { namespace Burger { namespace Rooms { class Room505 : public Section5Room { private: static const char *SAID[][4]; static const BorkPoint BORK[]; static const seriesPlayBreak PLAY1[]; static const seriesPlayBreak PLAY2[]; char _bork[8], _lookAt[8]; int _borkState = 0; int _destTrigger = 0; int _val3 = 0; int _val4 = 0; machine *_fan = nullptr; public: Room505(); ~Room505() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif