/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see _flags.reset4(); kernel_trigger_dispatch_now(1); } void Room501::daemon() { switch (_G(kernel).trigger) { case 1: digi_preload_stream_breaks(SERIES1); pal_mirror_colours(118, 122); pal_cycle_init(118, 127, 6, -1, -1); series_stream_with_breaks(SERIES1, "501intro", 6, 0x100, 5006); break; case 5006: _G(game).setRoom(502); break; default: _G(kernel).continue_handling_trigger = true; break; } } } // namespace Rooms } // namespace Burger } // namespace M4