/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION3_ROOM305_H #define M4_BURGER_ROOMS_SECTION3_ROOM305_H #include "m4/burger/rooms/section3/mine.h" namespace M4 { namespace Burger { namespace Rooms { class Room305 : public Mine { private: static const char *SAID[][4]; static const seriesStreamBreak SERIES1[]; static const seriesPlayBreak PLAY1[]; static const seriesPlayBreak PLAY2[]; machine *_series1 = nullptr; protected: const char *getDigi() override { return "305_007"; } public: Room305() : Mine() {} ~Room305() override {} void init() override; void daemon() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif