/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/burger/rooms/section1/section1.h" #include "m4/burger/vars.h" #include "m4/graphics/gr_series.h" #include "m4/core/imath.h" #include "m4/m4.h" namespace M4 { namespace Burger { namespace Rooms { Section1::Section1() : Rooms::Section() { add(101, &_room101); add(102, &_room102); add(103, &_room103); add(104, &_room104); add(105, &_room105); add(106, &_room106); add(120, &_room120); add(133, &_room133_136); add(134, &_room134_135); add(135, &_room134_135); add(136, &_room133_136); add(137, &_room137); add(138, &_room138); add(139, &_room139_144); add(140, &_room140_141); add(141, &_room140_141); add(142, &_room142); add(143, &_room143); add(145, &_room145); add(144, &_room139_144); add(170, &_room170); add(171, &_room171); add(172, &_room172); add(173, &_room173); add(174, &_room174); add(175, &_room175); add(176, &_room176); } void Section1::updateWalker(int x, int y, int dir, int trigger, bool mode) { Section1 *s = dynamic_cast(g_engine->_activeSection); assert(s); s->updateWalker_(x, y, dir, trigger, mode); } void Section1::updateWalker_(int x, int y, int dir, int trigger, bool mode) { _trigger = trigger; player_set_commands_allowed(false); ws_demand_location(_G(my_walker), x, y); ws_demand_facing(_G(my_walker), dir); ws_hide_walker(_G(my_walker)); _G(roomVal3) = 0; gr_backup_palette(); pal_fade_set_start(_G(master_palette), 0); _series1 = series_load("110", -1, _G(master_palette)); _play = series_play("110", 0, 0, -1, 600, -1, 100, 0, 0, 0, 0); kernel_trigger_dispatch_now(mode ? 1032 : 1027); kernel_timing_trigger(1, 1026); } void Section1::updateDisablePlayer() { player_update_info(_G(my_walker), &_G(player_info)); player_set_commands_allowed(false); g_vars->getInterface()->freshen_sentence(); walk(-1); _G(flags)[V000] = _G(flags)[kRoadOpened] ? 1002 : 1003; } void Section1::walk(int facing, int trigger) { if (_G(my_walker) && _G(player).walker_in_this_scene) { player_update_info(_G(my_walker), &_G(player_info)); if (facing == -1) ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, trigger, _G(player_info).facing); else ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, trigger, facing, _G(completeWalk)); } } void Section1::daemon() { switch (_G(kernel).trigger) { case GOTO_TOWN_HALL: case 1002: case 1003: case 1004: case 1005: case 1006: case 1007: _G(game).setRoom(_G(kernel).trigger - 1000 + 100); break; case 1008: _G(game).setRoom(_G(flags)[V000] == 1002 ? 134 : 135); break; case 1009: _G(game).setRoom(_G(flags)[V000] == 1002 ? 133 : 136); break; case 1010: _G(game).setRoom(137); break; case 1011: _G(game).setRoom(138); break; case 1012: _G(game).setRoom(_G(flags)[V000] == 1002 ? 144 : 139); break; case 1013: _G(game).setRoom(_G(flags)[V000] == 1002 ? 141 : 140); break; case 1014: _G(game).setRoom(142); break; case 1015: _G(game).setRoom(143); break; case 1016: _G(game).setRoom(145); break; case 1017: _G(game).setRoom(170); break; case 1018: _G(game).setRoom(171); break; case 1019: _G(game).setRoom(172); break; case 1020: _G(game).setRoom(173); break; case 1021: _G(game).setRoom(174); break; case 1022: _G(game).setRoom(175); break; case 1023: _G(game).setRoom(176); break; case 1024: pal_fade_init(_G(master_palette), 0, 255, 100, 0, -1); break; case 1025: kernel_trigger_dispatch_now(_trigger); break; case 1026: pal_fade_init(_G(master_palette), 15, 255, 100, 0, -1); break; case 1027: _series2 = series_load("110bu01", -1, _G(master_palette)); series_play("110bu01", 0, 0, 1028, 6, 0, 100, 0, 0, 0, 8); _state1 = 2; break; case 1028: kernel_trigger_dispatch_now(1029); digi_play((_G(game).room_id == 135) ? "100b002" : "100b001", 1, 255, 1030); break; case 1029: if (_state1 == 2) { const int frame = imath_ranged_rand(9, 12); series_play("110bu01", 0, 0, 1029, 5, 0, 100, 0, 0, frame, frame); } else { pal_fade_set_start(_G(master_palette), 0); terminateMachineAndNull(_play); kernel_timing_trigger(1, 1031); } break; case 1030: _state1 = 1; return; case 1031: series_unload(_series2); series_unload(_series1); kernel_trigger_dispatch_now(_trigger); break; case 1032: _series2 = series_load("110bu02", -1, _G(master_palette)); _state1 = 2; kernel_trigger_dispatch_now(1033); digi_play("100b003", 1, 255, 1034); break; case 1033: if (_state1 == 2) { const int frame = imath_ranged_rand(0, 4); series_play("110bu02", 0, 0, 1033, 5, 0, 100, 0, 0, frame, frame); } else { series_play("110bu02", 0, 0, 1035, 5, 0, 100, 0, 0, 5, 16); } break; case 1034: _state1 = 1; break; case 1035: pal_fade_set_start(_G(master_palette), 0); terminateMachineAndNull(_play); kernel_timing_trigger(1, 1036); break; case 1036: series_unload(_series2); series_unload(_series1); kernel_trigger_dispatch_now(_trigger); break; case kAdvanceTime: if (_G(flags)[V012] == 2) { term_message(" Harry watches tv at: %d", _G(flags)[V009]); if (_G(flags).get_boonsville_time_and_display() == (int32)_G(flags)[V009]) { if (_G(game).room_id == 102) { term_message("make harry walk in"); kernel_timing_trigger(1, 1037); } else { term_message("harry is back in chair"); _G(flags)[V012] = 0; } } } _G(kernel).continue_handling_trigger = true; break; case kBurlEntersTown: _G(flags)[V000] = _G(flags)[kRoadOpened] ? 1002 : 1003; break; case kBurlGetsFed: if (!_G(flags)[kRoadOpened]) _G(flags)[V063] = 1; break; case kBurlStopsEating: if (!_G(flags)[kRoadOpened]) _G(flags)[V063] = 0; break; case kBurlLeavesTown: if (!_G(flags)[kRoadOpened]) _G(flags)[V000] = 1004; break; case kBandEntersTown: _G(flags)[kTourBusAtDiner] = 1; break; default: _G(kernel).continue_handling_trigger = true; break; } } } // namespace Rooms } // namespace Burger } // namespace M4