/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION1_ROOM145_H #define M4_BURGER_ROOMS_SECTION1_ROOM145_H #include "m4/burger/rooms/room.h" #include "m4/burger/walker.h" namespace M4 { namespace Burger { namespace Rooms { class Room145 : public Room { private: static const char *SAID[][4]; static const WilburMatch MATCH[]; static const seriesPlayBreak PLAY1[]; static const seriesPlayBreak PLAY2[]; static const seriesPlayBreak PLAY3[]; static const seriesPlayBreak PLAY4[]; static const seriesPlayBreak PLAY5[]; static const seriesPlayBreak PLAY6[]; static const seriesPlayBreak PLAY7[]; static const seriesPlayBreak PLAY8[]; static const seriesPlayBreak PLAY9[]; static const seriesPlayBreak PLAY10[]; static const seriesPlayBreak PLAY11[]; static const seriesPlayBreak PLAY12[]; static const seriesPlayBreak PLAY13[]; static const seriesPlayBreak PLAY14[]; static const seriesPlayBreak PLAY15[]; static const seriesPlayBreak PLAY16[]; static const seriesPlayBreak PLAY17[]; static const seriesPlayBreak PLAY18[]; static const seriesPlayBreak PLAY19[]; static const seriesPlayBreak PLAY20[]; static const seriesPlayBreak PLAY21[]; static const seriesPlayBreak PLAY22[]; static const seriesPlayBreak PLAY23[]; static int32 _state1; static int32 _state2; static int32 _state3; noWalkRect *_walk1 = nullptr; noWalkRect *_walk2 = nullptr; noWalkRect *_walk3 = nullptr; machine *_amplifier = nullptr; Series _vipe; Series _roxy; const char *_digiName1 = nullptr; const char *_digiName2 = nullptr; bool _flag1 = false; int _duration = 0; int _drumzState = 0; int _roxyTalkTo = 0; int _roxyState = 0; int _vipeState = 0; int _val5 = 0; void loadDrum(); void loadRx(); void conv21(); void conv22(); void conv23(); void vipeSpeaking(); void roxySpeaking(); void loadSeries1(); int getRandomDrumzState() const; void resetRoxy(); void playRandomDigi1(); void playRandomDigi2(); public: Room145(); ~Room145() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif