/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION1_ROOM103_H #define M4_BURGER_ROOMS_SECTION1_ROOM103_H #include "m4/burger/rooms/room.h" namespace M4 { namespace Burger { namespace Rooms { class Room103 : public Room { static const seriesStreamBreak SERIES1[]; static const seriesStreamBreak SERIES2[]; static const seriesStreamBreak SERIES3[]; static const seriesStreamBreak SERIES4[]; private: static int32 _val0; bool _flag1 = false; int _val2 = 0; int _val3 = 0; int _crow1Should = 0; int _crow3Should = 0; int _crow4Should = 0; int _val7 = 0; int _harryShould = 0; int _crow2Should = 0; int _frame = 0; int _digi1 = 0; machine *_series1 = nullptr; machine *_series2 = nullptr; void preloadDigi1(); public: Room103() : Room() {} ~Room103() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif