/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_ROOMS_SECTION1_ROOM102_H #define M4_BURGER_ROOMS_SECTION1_ROOM102_H #include "m4/burger/rooms/room.h" namespace M4 { namespace Burger { namespace Rooms { class Room102 : public Room { private: int _val1 = 0; int _val3 = -1; int32 _val4 = 0; int _val5 = 0; int _val6 = 0; int _val8 = 0; int _val9 = 0; uint32 _val10 = 99999; int _harryMode = 0; int _harryShould = 0; int _wilburChairShould = 0; int _wilburChairMode = 0; int _val16 = 0; int _trigger = -1; KernelTriggerType _triggerMode = KT_DAEMON; machine *_series1 = nullptr; machine *_series1s = nullptr; machine *_series3 = nullptr; Series _wilburChair; machine *_series6 = nullptr; machine *_series7 = nullptr; machine *_laz1 = nullptr; machine *_laz2 = nullptr; machine *_stream1 = nullptr; int _index1 = 0, _index2 = 0; int _index3 = 0, _index4 = 0; int _index5 = 0; const char *_play1 = nullptr; bool _flag1 = false; void setup(int val1 = 0, int val2 = 1); void setupWax(); void setupLaz(); const char *getDigi1(int num) const; const char *getDigi2(int num) const; void freeWilburChair(); void queuePlay(const char *filename, int trigger = 29, KernelTriggerType triggerMode = KT_DAEMON); void freshen(); void conv04(); void conv05(); void conv06(); void flagAction(const char *name1, const char *name2); public: Room102() : Room() {} ~Room102() override {} void init() override; void daemon() override; void pre_parser() override; void parser() override; }; } // namespace Rooms } // namespace Burger } // namespace M4 #endif