/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_BURGER_GUI_GAME_MENU_H #define M4_BURGER_GUI_GAME_MENU_H #include "graphics/surface.h" #include "m4/m4_types.h" #include "m4/graphics/gr_buff.h" #include "m4/gui/gui_menu_items.h" #include "m4/gui/game_menu.h" #include "m4/gui/gui_univ.h" namespace M4 { namespace Burger { namespace GUI { using M4::GUI::guiMenu; using M4::GUI::menuItemButton; using M4::GUI::menuItemMsg; using M4::GUI::menuItemHSlider; using M4::GUI::menuItemVSlider; using M4::GUI::menuItemTextField; using M4::GUI::Sprite; using M4::GUI::CALLBACK; using M4::GUI::ItemHandlerFunction; class GameMenu { private: static void destroyMenu(); static void cb_Game_Quit(void *, void *); static void cb_Game_Resume(void *, void *); static void cb_Game_Save(void *, void *); static void cb_Game_Load(void *, void *); static void cb_Game_Main(void *, void *); static void cb_Game_Options(void *, void *); public: static void show(RGB8 *myPalette); }; class OptionsMenu { private: static void destroyMenu(); static void cb_Options_Game_Cancel(void *, void *); static void cb_Options_Game_Done(void *, void *); static void cb_Options_Digi(menuItemHSlider *myItem, guiMenu *myMenu); static void cb_Options_Digestability(menuItemHSlider *myItem, guiMenu *myMenu); static void setDigiVolume(uint16 volume); static void setDigiVolumePerc(uint8 volumePerc); static uint16 getDigiVolume(); static uint8 getDigiVolumePerc(); public: static void show(RGB8 *myPalette); }; class SaveLoadMenu : public M4::GUI::SaveLoadMenuBase { private: static void destroyMenu(bool saveMenu); static bool load_Handler(menuItemButton *theItem, int32 eventType, int32 event, int32 x, int32 y, void **currItem); static void cb_SaveLoad_Save(void *, guiMenu *myMenu); static void cb_SaveLoad_Load(menuItemButton *, guiMenu *); static void cb_SaveLoad_Cancel(menuItemButton *, guiMenu *myMenu); static void cb_SaveLoad_Slot(menuItemButton *myButton, guiMenu *myMenu); static void cb_SaveLoad_VSlider(menuItemVSlider *myItem, guiMenu *myMenu); public: static void show(RGB8 *myPalette, bool saveMenu); }; class ErrorMenu { private: static void destroyMenu(); static void cb_Err_Done(void *, void *); public: static void show(RGB8 *myPalette); }; // GAME MENU FUNCTIONS extern void CreateGameMenu(RGB8 *myPalette); extern void CreateF2SaveMenu(RGB8 *myPalette); extern void CreateLoadMenu(RGB8 *myPalette); extern void CreateF3LoadMenu(RGB8 *myPalette); // Routines used by the main menu void CreateLoadMenuFromMain(RGB8 *myPalette); void CreateGameMenuFromMain(RGB8 *myPalette); } // namespace GUI } // namespace Burger } // namespace M4 #endif