/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_ADV_R_ADV_HOTSPOT_H #define M4_ADV_R_ADV_HOTSPOT_H #include "m4/m4_types.h" namespace M4 { struct HotSpotRec { int32 ul_x, ul_y, lr_x, lr_y; // Hotspot screen coordinates int32 feet_x, feet_y; // Walk-to target for player int8 facing; // Direction player should face bool active; // Flag if hotspot is active byte cursor_number; // Mouse cursor number byte syntax; // Word syntax int32 vocabID, verbID; // ids of name and verb char *vocab; // Vocabulary name of hotspot char *verb; // Vocabulary default verb name char *prep; // Preposition char *sprite; // Sprite name int16 hash; // woodscript sprite hash (runtime only) HotSpotRec *next; void clear(); }; HotSpotRec *hotspot_add_dynamic( const char *verb, const char *noun, int32 x1, int32 y1, int32 x2, int32 y2, int32 cursor, bool new_head = true, int32 walkto_x = 32767, int32 walkto_y = 32767, int32 facing = 0); /** * Creates a new hot spot, doesn't add it to any list. Takes coords, sets everything * else to default values. * @returns The new hotspot */ HotSpotRec *hotspot_new(int x1, int y1, int x2, int y2); /** * Given a list and a hotspot to insert in that list, inserts the spot ordered by size, * unless new_head is true, in which case the hotspot is the head regardless of size. * @returns The new head of the list. */ HotSpotRec *hotspot_add(HotSpotRec *head, HotSpotRec *h, bool new_head); HotSpotRec *hotspot_duplicate(HotSpotRec *dupMe); /** * Takes the head of a list of hot spots, and a pointer to a spot to delete. * @returns The new head of the list. */ HotSpotRec *hotspot_delete_record(HotSpotRec *head, HotSpotRec *h); /** * Takes the head of a list of hot spots, and a pointer to a spot to unlink. * @returns The new head of the list. */ HotSpotRec *hotspot_unlink(HotSpotRec *head, HotSpotRec *h); void hotspot_delete_all(HotSpotRec *head); void hotspot_set_active(HotSpotRec *head, const char *name, bool active_or_not); void hotspot_set_active(const char *name, bool active_or_not); void hotspot_set_active_xy(HotSpotRec *head, const char *name, int32 x, int32 y, bool active_or_not); void hotspot_set_active_xy(const char *name, int32 x, int32 y, bool active_or_not); #define kernel_flip_hotspot(aa,bb) (hotspot_set_active(currentSceneDef.hotspots,aa,bb)) #define kernel_flip_hotspot_xy(aa,bb,xx,yy) (hotspot_set_active_xy(currentSceneDef.hotspots,aa,xx,yy,bb)) #define kernel_flip_hotspot_loc(aa,bb,xx,yy) (hotspot_set_active_xy(currentSceneDef.hotspots,aa,xx,yy,bb)) void hotspot_new_sprite(HotSpotRec *h, const char *verb); void hotspot_newVerb(HotSpotRec *h, const char *verb); void hotspot_newVocab(HotSpotRec *h, const char *vocab); void hotspot_newPrep(HotSpotRec *h, const char *prep); /** * Given a list of spots to check, and an x,y coordinate pair, * @returns A pointer to the hotspot we're inside, or nullptr if there's nothing. */ HotSpotRec *hotspot_which(HotSpotRec *head, int x, int y); HotSpotRec *hotspot_which(int x, int y); void kill_hotspot_node(HotSpotRec *h); void hotspot_restore_all(); void hotspot_hide_all(); void hotspot_unhide_and_dump(); } // End of namespace M4 #endif