/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_ADV_R_ADV_FILE_H #define M4_ADV_R_ADV_FILE_H #include "common/stream.h" #include "m4/adv_r/adv.h" #include "m4/fileio/sys_file.h" #include "m4/graphics/gr_buff.h" #include "m4/gui/gui.h" #include "m4/m4_types.h" namespace M4 { extern M4sprite *kernel_CreateThumbnail(int32 *spriteSize); extern bool kernel_CreateSSFromGrBuff(GrBuff *myBuff, RGB8 *myPalette, bool completePal, const char *ssName); extern bool kernel_load_room(int minPalEntry, int maxPalEntry, SceneDef *rdef, GrBuff **scr_orig_data, GrBuff **scr_orig); extern void kernel_unload_room(SceneDef *rdef, GrBuff **code_data, GrBuff **loadBuffer); extern int kernel_save_game(int slot, const char *desc, int32 sizeofDesc, M4sprite *thumbNail, int32 sizeofThumbData); extern bool kernel_load_game(int slot); extern bool kernel_save_game_exists(int32 slot); extern int32 extract_room_num(const Common::String &name); extern bool kernel_load_variant(const char *variant); extern GrBuff *load_codes(SysFile *code_file); extern bool load_background(SysFile *pic_file, GrBuff **loadBuffer, RGB8 *palette); extern bool load_picture_and_codes(SysFile *pic_file, SysFile *code_file, GrBuff **loadBuf, GrBuff **code_data, uint8 minPalEntry, uint8 maxPalEntry); extern bool kernel_load_code_variant(SceneDef *rdef, char *variant, GrBuff **codeData); extern void kernel_current_background_name(char *result); extern void kernel_current_codes_name(char *result); extern void screen_capture(RGB8 *masterPalette); extern Common::String expand_name_2_RAW(const Common::String &name, int32 room_num); extern Common::String expand_name_2_HMP(const Common::String &name, int32 room_num); } // End of namespace M4 #endif