/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/adv_r/adv_been.h" #include "m4/core/errors.h" #include "m4/mem/memman.h" #include "m4/vars.h" namespace M4 { #define TOTAL_SCENES 180 bool player_been_init(int16 num_scenes) { assert(num_scenes == TOTAL_SCENES); _G(scene_list).table = (int16 *)mem_alloc(sizeof(int16) * num_scenes, "been_scenes"); if (!_G(scene_list).table) error_show(FL, 'OOM!', "player_been_init"); _G(scene_list).total_scenes = num_scenes; player_reset_been(); return true; } void player_been_shutdown() { mem_free(_G(scene_list).table); } void player_reset_been() { Common::fill(_G(scene_list).table, _G(scene_list).table + TOTAL_SCENES, 180); _G(scene_list).total_scenes = TOTAL_SCENES; _G(scene_list).tail = 0; } void player_been_sync(Common::Serializer &s) { // Handle number of scenes int count = _G(scene_list).total_scenes; s.syncAsUint32LE(count); assert(s.isSaving() || count == _G(scene_list).total_scenes); // Handle current tail s.syncAsUint32LE(_G(scene_list).tail); // Handle table for (int i = 0; i < count; ++i) s.syncAsSint16LE(_G(scene_list).table[i]); } bool player_been_here(int16 scene_num) { for (int i = 0; i < _G(scene_list).tail; i++) if (_G(scene_list).table[i] == scene_num) return true; return false; } bool player_enters_scene(int16 scene_num) { if (player_been_here(scene_num)) return true; _G(scene_list).table[_G(scene_list).tail] = scene_num; ++_G(scene_list).tail; if (_G(scene_list).tail > _G(scene_list).total_scenes) error_show(FL, 'SLTS'); return false; } void player_forgets_scene(int16 scene_num) { // Check the list for (int i = 0; i < _G(scene_list).tail; i++) { // Found a match if (_G(scene_list).table[i] == scene_num) { // Close the table for (int j = i; j < _G(scene_list).tail; j++) { _G(scene_list).table[j] = _G(scene_list).table[j + 1]; } // One less scene --_G(scene_list).tail; return; } } } } // End of namespace M4