/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef LURE_DISK_H #define LURE_DISK_H #include "common/scummsys.h" #include "common/str.h" #include "lure/memory.h" #include "lure/res_struct.h" namespace Common { class File; } namespace Lure { #define NUM_ENTRIES_IN_HEADER 0xBF #define HEADER_IDENT_STRING "heywow" #define SUPPORT_IDENT_STRING "lure" #define HEADER_ENTRY_UNUSED_ID 0xffff class Disk { private: uint8 _fileNum; uint32 _dataOffset; Common::File *_fileHandle; FileEntry _entries[NUM_ENTRIES_IN_HEADER]; uint8 indexOf(uint16 id, bool suppressError = false); public: Disk(); ~Disk(); static Disk &getReference(); void openFile(uint8 fileNum); uint32 getEntrySize(uint16 id); MemoryBlock *getEntry(uint16 id); bool exists(uint16 id); uint8 numEntries(); FileEntry *getIndex(uint8 entryIndex); }; } // End of namespace Lure #endif