/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "lastexpress/fight/fighter.h" #include "lastexpress/lastexpress.h" namespace LastExpress { COpponent4::COpponent4(LastExpressEngine *engine, CFight *fight) : COpponent(engine, fight) { _numSeqs = 6; _seqs[0] = _engine->getArchiveManager()->loadSeq("2004or.seq", 15, 0); _seqs[1] = _engine->getArchiveManager()->loadSeq("2004oam.seq", 15, 0); _seqs[2] = _engine->getArchiveManager()->loadSeq("2004oar.seq", 15, 0); _seqs[4] = _engine->getArchiveManager()->loadSeq("2004okr.seq", 15, 0); _seqs[3] = _engine->getArchiveManager()->loadSeq("2004ohm.seq", 15, 0); _seqs[5] = _engine->getArchiveManager()->loadSeq("blank.seq", 15, 0); _engine->getLogicManager()->playDialog(kCharacterTableA, "MUS035", 16, 0); _hitPoints = 3; _timer = 30; } void COpponent4::timer() { if (!_timer && actionAvailable(1) && !_nextSequenceIdx) { switch (rnd(5)) { case 0: doAction(1, 0); break; case 1: doAction(2, 0); break; case 2: doAction(1, 0); doAction(2, 2); break; case 3: doAction(2, 0); doAction(1, 2); break; case 4: doAction(1, 0); doAction(1, 2); break; default: break; } _timer = 4 * _hitPoints; } if (_currentSprite && (_currentSprite->flags & 2) != 0) { if (_opponent->isDead()) { _engine->getLogicManager()->endDialog(kCharacterTableA); _fight->endFight(1); } if (_currentActionIdx == 1) _opponent->send(1); if (_currentActionIdx == 2) _opponent->send(2); } COpponent::timer(); } void COpponent4::send(int action) { if (action == 2) { doAction(5, 1); return _opponent->send(103); } else { return CFighter::send(action); } } } // End of namespace LastExpress