/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "lastexpress/lastexpress.h" namespace LastExpress { void LogicManager::CONS_Salko(int chapter) { switch (chapter) { case 0: _engine->getMessageManager()->setMessageHandle( kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]] ); break; case 1: CONS_Salko_Birth(0, 0, 0, 0); break; case 2: CONS_Salko_StartPart2(0, 0, 0, 0); break; case 3: CONS_Salko_StartPart3(0, 0, 0, 0); break; case 4: CONS_Salko_StartPart4(0, 0, 0, 0); break; case 5: CONS_Salko_StartPart5(0, 0, 0, 0); break; default: break; } } void LogicManager::SalkoCall(CALL_PARAMS) { getCharacter(kCharacterSalko).currentCall++; (this->*functionPointer)(param1, param2, param3, param4); } void LogicManager::CONS_Salko_DebugWalks(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_DebugWalks); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 1; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_DebugWalks(HAND_PARAMS) { switch (msg->action) { case 0: if (walk(kCharacterSalko, kCarGreenSleeping, getCharacterCurrentParams(kCharacterSalko)[0])) { if (getCharacterCurrentParams(kCharacterSalko)[0] == 10000) { getCharacterCurrentParams(kCharacterSalko)[0] = 0; } else { getCharacterCurrentParams(kCharacterSalko)[0] = 10000; } } break; case 12: getCharacter(kCharacterSalko).characterPosition.position = 0; getCharacter(kCharacterSalko).characterPosition.location = 0; getCharacter(kCharacterSalko).characterPosition.car = kCarGreenSleeping; getCharacterCurrentParams(kCharacterSalko)[0] = 10000; break; default: break; } } void LogicManager::CONS_Salko_DoCorrOtis(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_DoCorrOtis); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 2; params->clear(); strncpy((char *)¶ms->parameters[0], param1.stringParam, 12); params->parameters[3] = param2.intParam; fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_DoCorrOtis(HAND_PARAMS) { switch (msg->action) { case 3: releaseAtDoor(kCharacterSalko, getCharacterCurrentParams(kCharacterSalko)[3]); getCharacter(kCharacterSalko).currentCall--; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]]); fedEx(kCharacterSalko, kCharacterSalko, 18, 0); break; case 12: startSeqOtis(kCharacterSalko, (char *)&getCharacterCurrentParams(kCharacterSalko)[0]); blockAtDoor(kCharacterSalko, getCharacterCurrentParams(kCharacterSalko)[3]); break; default: break; } } void LogicManager::CONS_Salko_DoSeqOtis(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_DoSeqOtis); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 3; params->clear(); strncpy((char *)¶ms->parameters[0], param1.stringParam, 12); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_DoSeqOtis(HAND_PARAMS) { switch (msg->action) { case 3: getCharacter(kCharacterSalko).currentCall--; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]]); fedEx(kCharacterSalko, kCharacterSalko, 18, 0); break; case 12: startSeqOtis(kCharacterSalko, (char *)&getCharacterCurrentParams(kCharacterSalko)[0]); break; default: break; } } void LogicManager::CONS_Salko_DoWalk(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_DoWalk); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 4; params->clear(); params->parameters[0] = param1.intParam; params->parameters[1] = param2.intParam; fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_DoWalk(HAND_PARAMS) { switch (msg->action) { case 0: case 12: if (walk(kCharacterSalko, getCharacterCurrentParams(kCharacterSalko)[0], getCharacterCurrentParams(kCharacterSalko)[1])) { getCharacter(kCharacterSalko).currentCall--; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]]); fedEx(kCharacterSalko, kCharacterSalko, 18, 0); } break; default: break; } } void LogicManager::CONS_Salko_DoWait(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_DoWait); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 5; params->clear(); params->parameters[0] = param1.intParam; fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_DoWait(HAND_PARAMS) { switch (msg->action) { case 0: if (getCharacterCurrentParams(kCharacterSalko)[1] || (getCharacterCurrentParams(kCharacterSalko)[1] = _gameTime + getCharacterCurrentParams(kCharacterSalko)[0], _gameTime + getCharacterCurrentParams(kCharacterSalko)[0] != 0)) { if (getCharacterCurrentParams(kCharacterSalko)[1] >= _gameTime) break; getCharacterCurrentParams(kCharacterSalko)[1] = 0x7FFFFFFF; } getCharacter(kCharacterSalko).currentCall--; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]]); fedEx(kCharacterSalko, kCharacterSalko, 18, 0); break; default: break; } } void LogicManager::CONS_Salko_SaveGame(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_SaveGame); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 6; params->clear(); params->parameters[0] = param1.intParam; params->parameters[1] = param2.intParam; fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_SaveGame(HAND_PARAMS) { switch (msg->action) { case 0: getCharacter(kCharacterSalko).currentCall--; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]]); fedEx(kCharacterSalko, kCharacterSalko, 18, 0); break; case 12: save( kCharacterSalko, getCharacterCurrentParams(kCharacterSalko)[0], getCharacterCurrentParams(kCharacterSalko)[1] ); getCharacter(kCharacterSalko).currentCall--; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]]); fedEx(kCharacterSalko, kCharacterSalko, 18, 0); break; default: break; } } void LogicManager::CONS_Salko_DoWalkBehind(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_DoWalkBehind); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 7; params->clear(); params->parameters[0] = param1.intParam; params->parameters[1] = param2.intParam; fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_DoWalkBehind(HAND_PARAMS) { switch (msg->action) { case 0: getCharacterCurrentParams(kCharacterSalko)[2] = 0; if (nearChar(kCharacterSalko, kCharacterIvo, 500) || ((getCharacter(kCharacterSalko).direction == 1) && ((getCharacter(kCharacterSalko).characterPosition.car > getCharacter(kCharacterIvo).characterPosition.car) || (getCharacter(kCharacterSalko).characterPosition.car == getCharacter(kCharacterIvo).characterPosition.car && getCharacter(kCharacterSalko).characterPosition.position > getCharacter(kCharacterIvo).characterPosition.position))) || (getCharacter(kCharacterSalko).direction == 2 && ((getCharacter(kCharacterSalko).characterPosition.car < getCharacter(kCharacterIvo).characterPosition.car) || (getCharacter(kCharacterSalko).characterPosition.car == getCharacter(kCharacterIvo).characterPosition.car && getCharacter(kCharacterSalko).characterPosition.position < getCharacter(kCharacterIvo).characterPosition.position)))) { getCharacter(kCharacterSalko).waitedTicksUntilCycleRestart = 0; getCharacterCurrentParams(kCharacterSalko)[2] = 1; } if (!getCharacterCurrentParams(kCharacterSalko)[2]) { walk(kCharacterSalko, getCharacterCurrentParams(kCharacterSalko)[0], getCharacterCurrentParams(kCharacterSalko)[1]); } break; case 5: case 6: playDialog(0, "ZFX1002", getVolume(kCharacterSalko), 0); playDialog(kCharacterCath, "CAT1127A", -1, 0); break; case 12: walk(kCharacterSalko, getCharacterCurrentParams(kCharacterSalko)[0], getCharacterCurrentParams(kCharacterSalko)[1]); break; case 123668192: getCharacter(kCharacterSalko).currentCall--; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]]); fedEx(kCharacterSalko, kCharacterSalko, 18, 0); break; default: break; } } void LogicManager::CONS_Salko_HomeTogether(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_HomeTogether); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 8; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_HomeTogether(HAND_PARAMS) { switch (msg->action) { case 12: getCharacter(kCharacterSalko).characterPosition.position = 2740; getCharacter(kCharacterSalko).characterPosition.location = 1; getCharacter(kCharacterSalko).characterPosition.car = kCarRedSleeping; break; default: break; } } void LogicManager::CONS_Salko_Birth(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_Birth); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 9; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_Birth(HAND_PARAMS) { switch (msg->action) { case 0: if (_gameTime > 1062000 && !getCharacterCurrentParams(kCharacterSalko)[0]) { getCharacterCurrentParams(kCharacterSalko)[0] = 1; CONS_Salko_WithIvo(0, 0, 0, 0); } break; case 12: getCharacter(kCharacterSalko).characterPosition.position = 4691; getCharacter(kCharacterSalko).characterPosition.location = 0; getCharacter(kCharacterSalko).characterPosition.car = kCarRestaurant; break; default: break; } } void LogicManager::CONS_Salko_WithIvo(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_WithIvo); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 10; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_WithIvo(HAND_PARAMS) { switch (msg->action) { case 0: getCharacter(kCharacterSalko).characterPosition = getCharacter(kCharacterIvo).characterPosition; break; case 18: if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 1) { startCycOtis(kCharacterSalko, "BLANK"); CONS_Salko_HomeTogether(0, 0, 0, 0); } break; case 125242096: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_DoWalkBehind, 4, 2740, 0, 0); break; default: break; } } void LogicManager::CONS_Salko_Asleep(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_Asleep); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 11; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_Asleep(HAND_PARAMS) { switch (msg->action) { case 12: getCharacter(kCharacterSalko).characterPosition.car = kCarRedSleeping; getCharacter(kCharacterSalko).characterPosition.position = 2740; getCharacter(kCharacterSalko).characterPosition.location = 1; endGraphics(kCharacterSalko); setDoor(39, kCharacterCath, 3, 10, 9); break; default: break; } } void LogicManager::CONS_Salko_StartPart2(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_StartPart2); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 12; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_StartPart2(HAND_PARAMS) { switch (msg->action) { case 12: endGraphics(kCharacterSalko); getCharacter(kCharacterSalko).characterPosition.car = kCarRedSleeping; getCharacter(kCharacterSalko).characterPosition.position = 2740; getCharacter(kCharacterSalko).characterPosition.location = 1; getCharacter(kCharacterSalko).clothes = 0; getCharacter(kCharacterSalko).inventoryItem = 0; break; case 136184016: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_JoinIvo, 0, 0, 0, 0); break; default: break; } } void LogicManager::CONS_Salko_JoinIvo(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_JoinIvo); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 13; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_JoinIvo(HAND_PARAMS) { switch (msg->action) { case 12: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_DoCorrOtis, "612DH", 39, 0, 0); break; case 18: switch (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8]) { case 1: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 2; SalkoCall(&LogicManager::CONS_Salko_DoWalk, 5, 850, 0, 0); break; case 2: send(kCharacterSalko, kCharacterIvo, 102675536, 0); endGraphics(kCharacterSalko); break; case 3: startCycOtis(kCharacterSalko, "BLANK"); getCharacter(kCharacterSalko).characterPosition.location = 1; CONS_Salko_HomeTogether(0, 0, 0, 0); break; } break; case 125242096: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 3; SalkoCall(&LogicManager::CONS_Salko_DoWalkBehind, 4, 2740, 0, 0); break; default: break; } } void LogicManager::CONS_Salko_StartPart3(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_StartPart3); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 14; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_StartPart3(HAND_PARAMS) { switch (msg->action) { case 0: CONS_Salko_InComp(0, 0, 0, 0); break; case 12: endGraphics(kCharacterSalko); getCharacter(kCharacterSalko).characterPosition.car = kCarRedSleeping; getCharacter(kCharacterSalko).characterPosition.position = 2740; getCharacter(kCharacterSalko).characterPosition.location = 1; getCharacter(kCharacterSalko).clothes = 0; getCharacter(kCharacterSalko).inventoryItem = 0; break; default: break; } } void LogicManager::CONS_Salko_InComp(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_InComp); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 15; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_InComp(HAND_PARAMS) { switch (msg->action) { case 0: if (_gameTime < 2200500) { if (getCharacterCurrentParams(kCharacterSalko)[0] || (getCharacterCurrentParams(kCharacterSalko)[0] = _gameTime + 81000, _gameTime != -81000)) { if (getCharacterCurrentParams(kCharacterSalko)[0] >= _gameTime) break; getCharacterCurrentParams(kCharacterSalko)[0] = 0x7FFFFFFF; } getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_EavesdropAnna, 0, 0, 0, 0); } break; case 18: if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 1) getCharacterCurrentParams(kCharacterSalko)[0] = 0; break; default: break; } } void LogicManager::CONS_Salko_EavesdropAnna(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_EavesdropAnna); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 16; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_EavesdropAnna(HAND_PARAMS) { switch (msg->action) { case 0: if (whoOnScreen(kCharacterSalko) && nearChar(kCharacterSalko, kCharacterCath, 5000)) { send(kCharacterSalko, kCharacterMax, 158007856, 0); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 3; SalkoCall(&LogicManager::CONS_Salko_DoWait, 75, 0, 0, 0); break; } if (getCharacterCurrentParams(kCharacterSalko)[0] || (getCharacterCurrentParams(kCharacterSalko)[0] = _gameTime + 4500, _gameTime != -4500)) { if (getCharacterCurrentParams(kCharacterSalko)[0] >= _gameTime) break; getCharacterCurrentParams(kCharacterSalko)[0] = 0x7FFFFFFF; } send(kCharacterSalko, kCharacterSalko, 101169464, 0); break; case 12: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_DoCorrOtis, "612DH", 0x27, 0, 0); break; case 18: switch (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8]) { case 1: getCharacter(kCharacterSalko).characterPosition.location = 0; if (getCharacter(kCharacterSalko).characterPosition.position < 2087) getCharacter(kCharacterSalko).characterPosition.position = 2088; getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 2; SalkoCall(&LogicManager::CONS_Salko_DoWalk, 4, 4070, 0, 0); break; case 2: startCycOtis(kCharacterSalko, "612AF"); softBlockAtDoor(kCharacterSalko, 37); break; case 3: send(kCharacterSalko, kCharacterSalko, 101169464, 0); if (getCharacterCurrentParams(kCharacterSalko)[0] || (getCharacterCurrentParams(kCharacterSalko)[0] = _gameTime + 4500, _gameTime != -4500)) { if (getCharacterCurrentParams(kCharacterSalko)[0] >= _gameTime) break; getCharacterCurrentParams(kCharacterSalko)[0] = 0x7FFFFFFF; } send(kCharacterSalko, kCharacterSalko, 101169464, 0); break; case 4: softReleaseAtDoor(kCharacterSalko, 37); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 5; SalkoCall(&LogicManager::CONS_Salko_DoWalk, 4, 9460, 0, 0); break; case 5: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 6; SalkoCall(&LogicManager::CONS_Salko_DoWait, 4500, 0, 0, 0); break; case 6: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 7; SalkoCall(&LogicManager::CONS_Salko_DoWalk, 4, 2740, 0, 0); break; case 7: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 8; SalkoCall(&LogicManager::CONS_Salko_DoCorrOtis, "612Ch", 39, 0, 0); break; case 8: getCharacter(kCharacterSalko).characterPosition.location = 1; getCharacter(kCharacterSalko).characterPosition.position = 2740; endGraphics(kCharacterSalko); getCharacter(kCharacterSalko).currentCall--; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, _functionsSalko[getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall]]); fedEx(kCharacterSalko, kCharacterSalko, 18, 0); break; default: break; } break; case 101169464: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 4; SalkoCall(&LogicManager::CONS_Salko_DoCorrOtis, "612Bf", 37, 0, 0); break; default: break; } } void LogicManager::CONS_Salko_TellMilos(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_TellMilos); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 17; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_TellMilos(HAND_PARAMS) { switch (msg->action) { case 12: getCharacter(kCharacterSalko).characterPosition.car = kCarGreenSleeping; getCharacter(kCharacterSalko).characterPosition.position = 6470; getCharacter(kCharacterSalko).characterPosition.location = 0; getCharacter(kCharacterSalko).clothes = 0; getCharacter(kCharacterSalko).inventoryItem = 0; getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_DoWalk, 4, 2740, 0, 0); break; case 18: if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 1) { getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 2; SalkoCall(&LogicManager::CONS_Salko_DoCorrOtis, "612Ch", 39, 0, 0); } else if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 2) { endGraphics(kCharacterSalko); getCharacter(kCharacterSalko).characterPosition.position = 2740; getCharacter(kCharacterSalko).characterPosition.location = 1; send(kCharacterSalko, kCharacterMilos, 157691176, 0); CONS_Salko_InComp(0, 0, 0, 0); } break; default: break; } } void LogicManager::CONS_Salko_StartPart4(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_StartPart4); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 18; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_StartPart4(HAND_PARAMS) { switch (msg->action) { case 0: CONS_Salko_WithIvo4(0, 0, 0, 0); break; case 12: endGraphics(kCharacterSalko); getCharacter(kCharacterSalko).characterPosition.position = 5420; getCharacter(kCharacterSalko).characterPosition.location = 1; getCharacter(kCharacterSalko).characterPosition.car = kCarRestaurant; getCharacter(kCharacterSalko).inventoryItem = 0; break; default: break; } } void LogicManager::CONS_Salko_WithIvo4(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_WithIvo4); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 19; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_WithIvo4(HAND_PARAMS) { switch (msg->action) { case 18: if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 1) { startCycOtis(kCharacterSalko, "BLANK"); getCharacter(kCharacterSalko).characterPosition.location = 1; CONS_Salko_InComp4(0, 0, 0, 0); } break; case 125242096: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_DoWalkBehind, 4, 2740, 0, 0); break; default: break; } } void LogicManager::CONS_Salko_InComp4(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_InComp4); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 20; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_InComp4(HAND_PARAMS) { switch (msg->action) { case 18: if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 1) { getCharacter(kCharacterSalko).characterPosition.location = 0; if (getCharacter(kCharacterSalko).characterPosition.position < 2087) getCharacter(kCharacterSalko).characterPosition.position = 2088; getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 2; SalkoCall(&LogicManager::CONS_Salko_DoWalk, 5, 850, 0, 0); } else if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 2) { endGraphics(kCharacterSalko); CONS_Salko_Hiding(0, 0, 0, 0); } break; case 55996766: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_DoCorrOtis, "612Dh", 39, 0, 0); break; default: break; } } void LogicManager::CONS_Salko_Hiding(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_Hiding); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 21; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_Hiding(HAND_PARAMS) { switch (msg->action) { case 0: if (_gameTime > 2422800 && !getCharacterCurrentParams(kCharacterSalko)[0]) { getCharacterCurrentParams(kCharacterSalko)[0] = 1; getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_DoWalk, 4, 2740, 0, 0); } break; case 18: if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 1) { getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 2; SalkoCall(&LogicManager::CONS_Salko_DoCorrOtis, "612Ch", 39, 0, 0); } else if (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] == 2) { CONS_Salko_EndPart4(0, 0, 0, 0); } break; default: break; } } void LogicManager::CONS_Salko_EndPart4(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_EndPart4); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 22; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_EndPart4(HAND_PARAMS) { switch (msg->action) { case 12: endGraphics(kCharacterSalko); setDoor(39, kCharacterCath, 3, 10, 9); getCharacter(kCharacterSalko).characterPosition.location = 1; getCharacter(kCharacterSalko).characterPosition.position = 2740; getCharacter(kCharacterSalko).characterPosition.car = kCarRedSleeping; getCharacter(kCharacterSalko).inventoryItem = 0; break; default: break; } } void LogicManager::CONS_Salko_StartPart5(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_StartPart5); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 23; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_StartPart5(HAND_PARAMS) { switch (msg->action) { case 0: CONS_Salko_Guarding(0, 0, 0, 0); break; case 12: endGraphics(kCharacterSalko); getCharacter(kCharacterSalko).characterPosition.location = 1; getCharacter(kCharacterSalko).characterPosition.position = 9460; getCharacter(kCharacterSalko).characterPosition.car = kCarRestaurant; getCharacter(kCharacterSalko).inventoryItem = 0; break; default: break; } } void LogicManager::CONS_Salko_Guarding(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_Guarding); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 24; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_Guarding(HAND_PARAMS) { switch (msg->action) { case 18: switch (getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8]) { case 1: if (dialogRunning("MUS050")) fadeDialog("MUS050"); playNIS(kEventCathSalkoTrainTopFight); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 2; SalkoCall(&LogicManager::CONS_Salko_SaveGame, 1, 0, 0, 0); break; case 2: { int fightOutcome = playFight(2004); getCharacterCurrentParams(kCharacterSalko)[0] = fightOutcome; if (fightOutcome) { endGame(0, 0, 0, fightOutcome == 1); } else { _gameTime += 1800; getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 3; SalkoCall(&LogicManager::CONS_Salko_SaveGame, 2, 176, 0, 0); } break; } case 3: playNIS(kEventCathSalkoTrainTopWin); send(kCharacterSalko, kCharacterVesna, 134427424, 0); bumpCath(kCarRestaurant, 10, 255); CONS_Salko_Disappear(0, 0, 0, 0); break; default: break; } break; case 167992577: getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall + 8] = 1; SalkoCall(&LogicManager::CONS_Salko_SaveGame, 2, 172, 0, 0); break; default: break; } } void LogicManager::CONS_Salko_Disappear(CONS_PARAMS) { CharacterCallParams *params = &getCharacter(kCharacterSalko).callParams[getCharacter(kCharacterSalko).currentCall]; _engine->getMessageManager()->setMessageHandle(kCharacterSalko, &LogicManager::HAND_Salko_Disappear); getCharacter(kCharacterSalko).callbacks[getCharacter(kCharacterSalko).currentCall] = 25; params->clear(); fedEx(kCharacterSalko, kCharacterSalko, 12, 0); } void LogicManager::HAND_Salko_Disappear(HAND_PARAMS) { // No-op } void (LogicManager::*LogicManager::_functionsSalko[])(HAND_PARAMS) = { nullptr, &LogicManager::HAND_Salko_DebugWalks, &LogicManager::HAND_Salko_DoCorrOtis, &LogicManager::HAND_Salko_DoSeqOtis, &LogicManager::HAND_Salko_DoWalk, &LogicManager::HAND_Salko_DoWait, &LogicManager::HAND_Salko_SaveGame, &LogicManager::HAND_Salko_DoWalkBehind, &LogicManager::HAND_Salko_HomeTogether, &LogicManager::HAND_Salko_Birth, &LogicManager::HAND_Salko_WithIvo, &LogicManager::HAND_Salko_Asleep, &LogicManager::HAND_Salko_StartPart2, &LogicManager::HAND_Salko_JoinIvo, &LogicManager::HAND_Salko_StartPart3, &LogicManager::HAND_Salko_InComp, &LogicManager::HAND_Salko_EavesdropAnna, &LogicManager::HAND_Salko_TellMilos, &LogicManager::HAND_Salko_StartPart4, &LogicManager::HAND_Salko_WithIvo4, &LogicManager::HAND_Salko_InComp4, &LogicManager::HAND_Salko_Hiding, &LogicManager::HAND_Salko_EndPart4, &LogicManager::HAND_Salko_StartPart5, &LogicManager::HAND_Salko_Guarding, &LogicManager::HAND_Salko_Disappear }; } // End of namespace LastExpress