/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_EVENTMAN_H #define LAB_EVENTMAN_H #include "common/events.h" namespace Lab { class LabEngine; class Image; struct IntuiMessage { MessageClass _msgClass; uint16 _code; // Action or Button Id uint16 _qualifier; Common::Point _mouse; }; class EventManager { private: LabEngine *_vm; bool _leftClick; bool _rightClick; bool _buttonHit; Common::Point _mousePos; Common::CustomEventType _actionPressed; public: EventManager (LabEngine *vm); IntuiMessage *getMsg(); /** * Initializes the mouse. */ void initMouse(); /** * Shows the mouse. */ void mouseShow(); /** * Hides the mouse. */ void mouseHide(); void processInput(); /** * Moves the mouse to new co-ordinates. */ void setMousePos(Common::Point pos); Common::Point updateAndGetMousePos(); /** * Simulates an event for the game main loop, when a game is * loaded or when the user teleports to a scene */ void simulateEvent(); }; } // End of namespace Lab #endif // LAB_EVENTMAN_H