/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "kyra/resource/resource.h" namespace Kyra { #if defined(ENABLE_EOB) || defined(ENABLE_LOL) const uint32 *StaticResource::loadRawDataBe32(int id, int &entries) { return (const uint32 *)getData(id, kRawDataBe32, entries); } bool StaticResource::loadRawDataBe32(Common::SeekableReadStream &stream, void *&ptr, int &size) { size = stream.size() >> 2; uint32 *r = new uint32[size]; for (int i = 0; i < size; i++) r[i] = stream.readUint32BE(); ptr = r; return true; } void StaticResource::freeRawDataBe32(void *&ptr, int &size) { uint32 *data = (uint32 *)ptr; delete[] data; ptr = 0; size = 0; } const uint8 KyraRpgEngine::_dropItemDirIndex[] = { 0, 1, 2, 3, 1, 3, 0, 2, 3, 2, 1, 0, 2, 0, 3, 1 }; const uint16 KyraRpgEngine::_vmpOffsetsDefault[9] = { 102, 97, 129, 117, 81, 159, 45, 239, 0 }; const uint16 KyraRpgEngine::_vmpOffsetsSegaCD[9] = { 0, 15, 20, 50, 62, 78, 158, 194, 386 }; const uint16 KyraRpgEngine::_dlgButtonPosX_Def[14] = { 59, 166, 4, 112, 220, 4, 112, 220, 4, 112, 220, 4, 112, 220 }; const uint8 KyraRpgEngine::_dlgButtonPosY_Def[14] = { 0, 0, 0, 0, 0, 12, 12, 12, 24, 24, 24, 36, 36, 36 }; void KyraRpgEngine::initStaticResource() { int temp; _dscShapeX = (const int16 *)_staticres->loadRawDataBe16(kRpgCommonDscX, temp); _dscShapeIndex = (const int8 *)_staticres->loadRawData(kRpgCommonDscShapeIndex, temp); _dscTileIndex = _staticres->loadRawData(kRpgCommonDscTileIndex, temp); _dscDim1 = (const int8 *)_staticres->loadRawData(kRpgCommonDscDimData1, temp); _dscDim2 = (const int8 *)_staticres->loadRawData(kRpgCommonDscDimData2, temp); _dscDoorScaleOffs = _staticres->loadRawData(kRpgCommonDscDoorScaleOffs, temp); _dscBlockMap = _staticres->loadRawData(kRpgCommonDscBlockMap, temp); _dscBlockIndex = (const int8 *)_staticres->loadRawData(kRpgCommonDscBlockIndex, temp); _dscDimMap = _staticres->loadRawData(kRpgCommonDscDimMap, temp); _dscDoorShpIndex = _staticres->loadRawData(kRpgCommonDscDoorShapeIndex, _dscDoorShpIndexSize); _dscDoorY2 = _staticres->loadRawData(kRpgCommonDscDoorY2, temp); _dscDoorFrameY1 = _staticres->loadRawData(kRpgCommonDscDoorFrameY1, temp); _dscDoorFrameY2 = _staticres->loadRawData(kRpgCommonDscDoorFrameY2, temp); _dscDoorFrameIndex1 = _staticres->loadRawData(kRpgCommonDscDoorFrameIndex1, temp); _dscDoorFrameIndex2 = _staticres->loadRawData(kRpgCommonDscDoorFrameIndex2, temp); _moreStrings = _staticres->loadStrings(kRpgCommonMoreStrings, temp); } #endif // (ENABLE_EOB || ENABLE_LOL) } // End of namespace Kyra