/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "immortal/metaengine.h" #include "immortal/detection.h" #include "immortal/immortal.h" const char *ImmortalMetaEngine::getName() const { return "immortal"; } Common::Error ImmortalMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Immortal::ImmortalEngine(syst, desc); return Common::kNoError; } bool ImmortalMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSavesUseExtendedFormat) || (f == kSimpleSavesNames) || (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSupportsLoadingDuringStartup); } #if PLUGIN_ENABLED_DYNAMIC(IMMORTAL) REGISTER_PLUGIN_DYNAMIC(IMMORTAL, PLUGIN_TYPE_ENGINE, ImmortalMetaEngine); #else REGISTER_PLUGIN_STATIC(IMMORTAL, PLUGIN_TYPE_ENGINE, ImmortalMetaEngine); #endif