/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "illusions/illusions.h" #include "illusions/bbdou/illusions_bbdou.h" #include "illusions/duckman/illusions_duckman.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "common/config-manager.h" #include "common/translation.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "base/plugins.h" #include "graphics/thumbnail.h" #include "illusions/detection.h" namespace Illusions { int IllusionsEngine::getGameId() const { return _gameDescription->gameId; } Common::Language IllusionsEngine::getGameLanguage() const { return _gameDescription->desc.language; } } // End of namespace Illusions class IllusionsMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "illusions"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Illusions::IllusionsGameDescription *desc) const override; int getMaximumSaveSlot() const override; SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; bool removeSaveState(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSupportsLoadingDuringStartup) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSimpleSavesNames) || (f == kSavesSupportCreationDate); } bool IllusionsMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); return g_system->getSavefileManager()->removeSavefile(fileName); } Common::KeymapArray IllusionsMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Illusions; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "illusions-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Common::Action *act; act = new Action(kStandardActionLeftClick, _("Left click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); act->addDefaultInputMapping("RETURN"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); act->addDefaultInputMapping("BACKSPACE"); engineKeyMap->addAction(act); act = new Action("CRSRUP", _("Move cursor up")); act->setCustomEngineActionEvent(kActionCursorUp); act->addDefaultInputMapping("JOY_UP"); act->addDefaultInputMapping("UP"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Action("CRSRDOWN", _("Move cursor down")); act->setCustomEngineActionEvent(kActionCursorDown); act->addDefaultInputMapping("JOY_DOWN"); act->addDefaultInputMapping("DOWN"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Action("CRSRLEFT", _("Move cursor left")); act->setCustomEngineActionEvent(kActionCursorLeft); act->addDefaultInputMapping("JOY_LEFT"); act->addDefaultInputMapping("LEFT"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Action("CRSRRIGHT", _("Move cursor right")); act->setCustomEngineActionEvent(kActionCursorRight); act->addDefaultInputMapping("JOY_RIGHT"); act->addDefaultInputMapping("RIGHT"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Action("ABORT", _("Abort")); act->setCustomEngineActionEvent(kActionAbort); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); act = new Action("SKIP", _("Skip")); act->setCustomEngineActionEvent(kActionSkip); act->addDefaultInputMapping("SPACE"); gameKeyMap->addAction(act); act = new Action("INVENTORY", _("Open inventory")); act->setCustomEngineActionEvent(kActionInventory); act->addDefaultInputMapping("TAB"); act->addDefaultInputMapping("JOY_Y"); gameKeyMap->addAction(act); act = new Action("ENCHEAT", _("Enable cheat mode")); act->setCustomEngineActionEvent(kActionCheatMode); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } int IllusionsMetaEngine::getMaximumSaveSlot() const { return 999; } SaveStateList IllusionsMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Illusions::IllusionsEngine::SaveHeader header; Common::String pattern = target; pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); SaveStateList saveList; for (const auto &file : filenames) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file.c_str() + file.size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file.c_str()); if (in) { if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(this, slotNum, header.description)); } delete in; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { Illusions::IllusionsEngine::SaveHeader header; Illusions::IllusionsEngine::kReadSaveHeaderError error; error = Illusions::IllusionsEngine::readSaveHeader(in, header, false); delete in; if (error == Illusions::IllusionsEngine::kRSHENoError) { SaveStateDescriptor desc(this, slot, header.description); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF); desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF); desc.setPlayTime(header.playTime * 1000); return desc; } } return SaveStateDescriptor(); } Common::Error IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Illusions::IllusionsGameDescription *gd) const { switch (gd->gameId) { case Illusions::kGameIdBBDOU: *engine = new Illusions::IllusionsEngine_BBDOU(syst, gd); break; case Illusions::kGameIdDuckman: *engine = new Illusions::IllusionsEngine_Duckman(syst, gd); break; default: return Common::kUnsupportedGameidError; } return Common::kNoError; } #if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS) REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine); #else REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine); #endif