/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ILLUSIONS_DUCKMAN_PROPERTYTIMERS_H #define ILLUSIONS_DUCKMAN_PROPERTYTIMERS_H #include "illusions/illusions.h" #include "common/algorithm.h" #include "common/stack.h" namespace Illusions { class IllusionsEngine_Duckman; struct PropertyTimer { uint32 _propertyId; uint32 _startTime; uint32 _duration; uint32 _endTime; PropertyTimer() : _propertyId(0) {} }; const uint kPropertyTimersCount = 6; class PropertyTimers { public: PropertyTimers(IllusionsEngine_Duckman *vm); ~PropertyTimers(); private: IllusionsEngine_Duckman *_vm; PropertyTimer _propertyTimers[kPropertyTimersCount]; bool _propertyTimersActive; bool _propertyTimersPaused; public: void addPropertyTimer(uint32 propertyId); void setPropertyTimer(uint32 propertyId, uint32 duration); void removePropertyTimer(uint32 propertyId); bool findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer); int updatePropertyTimers(uint flags); }; } // End of namespace Illusions #endif // ILLUSIONS_ILLUSIONS_H