/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ILLUSIONS_CURSOR_H #define ILLUSIONS_CURSOR_H namespace Illusions { class Control; class IllusionsEngine; class Cursor { public: Cursor(IllusionsEngine *vm); void place(Control *control, uint32 sequenceId); void setActorIndex(int actorIndex, int a, int b); void setControl(Control *control); void show(); void hide(); void cursorControlRoutine(Control *control, uint32 deltaTime); //protected: public: IllusionsEngine *_vm; Control *_control; uint32 _sequenceId; int _status; int _cursorNum; int _field_10; int _visibleCtr; int16 _x, _y; }; } // End of namespace Illusions #endif // ILLUSIONS_CURSOR_H