/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "illusions/console.h" #include "illusions/illusions.h" #include "illusions/input.h" namespace Illusions { Console::Console(IllusionsEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("cheat", WRAP_METHOD(Console, Cmd_cheat)); } Console::~Console() { } bool Console::Cmd_cheat(int argc, const char **argv) { if (argc != 1) { debugPrintf("Usage: %s\n", argv[0]); debugPrintf("Switches on/off the cheat mode\n"); return true; } bool active = !_vm->_input->isCheatModeActive(); _vm->_input->setCheatModeActive(active); debugPrintf("Cheat is now %s\n", active ? "ON" : "OFF"); return true; } } // End of namespace Illusions