/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "illusions/bbdou/illusions_bbdou.h" #include "illusions/bbdou/bbdou_menukeys.h" #include "illusions/bbdou/menusystem_bbdou.h" #include "illusions/input.h" #include "illusions/screen.h" namespace Illusions { // BBDOUMenuKeys BBDOUMenuKeys::BBDOUMenuKeys(IllusionsEngine_BBDOU *vm) : _vm(vm) { } BBDOUMenuKeys::~BBDOUMenuKeys() { } void BBDOUMenuKeys::addMenuKey(uint bitMask, uint32 threadId) { MenuKey menuKey; menuKey.bitMask = bitMask; menuKey.threadId = threadId; _menuKeys.push_back(menuKey); } void BBDOUMenuKeys::update() { if (_vm->_screen->isDisplayOn() && !_vm->_menuSystem->isActive()) { for (auto &menuKey : _menuKeys) { if (_vm->_input->pollButton(menuKey.bitMask)) { _vm->startScriptThread(menuKey.threadId, 0, 0, 0, 0); break; } } } } } // End of namespace Illusions