/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_MUSICMANAGER_H_INCLUDED_ #define ICB_MUSICMANAGER_H_INCLUDED_ #include "engines/icb/common/px_common.h" #include "engines/icb/sound/direct_sound.h" #include "common/stream.h" #include "audio/audiostream.h" #include "audio/mixer.h" namespace ICB { class MusicManager { private: Audio::AudioStream *_audioStream; Audio::SoundHandle _handle; uint32 m_bufferLength; // Stores the length of the sound buffers in bytes int32 m_musicVol; // The volume the each stream was started at uint32 m_wavByteOffsetInCluster; uint32 m_wavDataSize; bool8 m_paused; int32 m_lengthInCycles; // Assumes 12 frames per second int32 m_fading; int32 m_adjustFadeVol; uint32 m_identifier; // Handle if you like of loaded music public: MusicManager(); ~MusicManager(); bool8 UpdateMusic(); bool8 LoadMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol = 128); bool8 StartMusic(const char *clusterName, uint32 byteOffsetToWav, int32 vol = 128); bool8 PlayMusic(); void StopMusic(); void SetMusicPausedStatus(bool8 p = TRUE8); void SetMusicVolume(int32 volume); bool8 IsPlaying(); bool8 IsPaused() { return m_paused; } int32 GetLength() { return m_lengthInCycles; } private: bool8 OpenMusic(Common::SeekableReadStream *stream); void KillBuffer(); void SetVolume(int32 volume); void AdjustVolume(int32 amount); }; extern MusicManager *g_theMusicManager; } // End of namespace ICB #endif