/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/common/px_common.h" #include "engines/icb/global_objects_pc.h" // for surface_manager #include "engines/icb/mouse.h" #include "engines/icb/debug.h" namespace ICB { #define MAX_MOUSE_EVENTS 16 #define MOUSEFLASHFRAME 6 typedef struct { uint8 runTimeComp; // type of runtime compression used for the frame data uint8 noAnimFrames; // number of frames in the anim int8 xHotSpot; int8 yHotSpot; uint8 mousew; uint8 mouseh; } _mouseAnim; int32 DrawMouse() { uint8 *ad; uint32 pitch; ad = surface_manager->Lock_surface(working_buffer_id); pitch = surface_manager->Get_pitch(working_buffer_id); uint32 bytesPerPixel = 4; ad += (mousey * pitch) + mousex * bytesPerPixel; while (bytesPerPixel--) *ad++ = 255; surface_manager->Unlock_surface(working_buffer_id); return (0); } } // End of namespace ICB