/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_ICON_LIST_MANAGER_H_INCLUDED #define ICB_ICON_LIST_MANAGER_H_INCLUDED #include "engines/icb/common/px_string.h" #include "engines/icb/string_vest.h" #include "engines/icb/p4.h" #include "engines/icb/icon_menu.h" #include "engines/icb/icon_list.h" namespace ICB { #define ICON_LIST_MANAGER_LOG "icon_list_manager_log.txt" extern const char *global_icon_list_remora; extern const char *global_icon_list_inventory; extern const char *global_icon_list_arms; // These are predefined lists : make them global to reduce rdata usage #define ICON_LIST_REMORA global_icon_list_remora #define ICON_LIST_INVENTORY global_icon_list_inventory // This indicates a list cannot be found. #define ICON_LIST_NOT_FOUND (-1) // The maximum number of lists allowed. #define ICON_LIST_MANAGER_MAX_LISTS 8 // Class to manage the lists of icons used in the game. the inventory, Remora and speech system all use these lists. class _icon_list_manager { public: // Default constructor and destructor. _icon_list_manager(); ~_icon_list_manager() {} // This resets lists that have a scope less than the argument passed in. void ResetToScopeLevel(IconListScope eScope); // Call this to activate the menu selection for a list of icons. Note that the chooser does not have a // deactivate or cycle-logic function because once activated, all its functionality (including shutting down) // is handled by class _icon_menu. void ActivateIconMenu(const char *pcListName, bool8 bAllowEscape, bool8 bDrawStatusIcons); // This reports whether or not the inventory is active. bool8 IsActive() const { return (g_oIconMenu->IsActive()); } // This returns the contents of a list to the engine (for save and restore etc.). uint32 GetList(const char *pcListName, char *pNames[ICON_LIST_MAX_ICONS], uint32 *pnHashes, uint32 *pnCounts) const; // The same logic as the adding of ammo etc is borrowed for when an email arrives. void SetEmailArrived() { g_oIconMenu->SetEmailArrived(); } // Call this every cycle to cycle the inventory's logic when it is active. void CycleInventoryLogic(const _input &sKeyboardState) const { g_oIconMenu->CycleIconMenu(sKeyboardState); } // These cycle the logic for a currently-held item. bool8 IsHolding() const { return (g_oIconMenu->IsHolding()); } void CycleHoldingLogic() const { g_oIconMenu->CycleHoldingLogic(); } // This is for internal engine use only, as it returns a string, which cannot go back to script. inline const char *HoldingWhat() const; // These have direct script counterparts. void AddIconToList(const char *pcListName, const char *pcIconName); void AddIconToList(const char *pcListName, const char *pcIconName, const uint32 nHash); void RemoveIconFromList(const char *pcListName, const char *pcIconName); uint32 GetItemCount(const char *pcListName) const; bool8 Carrying(const char *pcListName, const char *pcItem) const; uint32 CarryingHowMany(const char *pcListName, const char *pcItem) const; bool8 ItemHeld() const { return (g_oIconMenu->IsHolding()); } bool8 Holding(const char *pcItem) const; void Drop() { g_oIconMenu->ClearSelection(); } void SetListScope(const char *pcListName, IconListScope eScope); void DestroyList(const char *pcListName); void ResetList(const char *pcListName); private: _icon_list m_pListOfLists[ICON_LIST_MANAGER_MAX_LISTS]; // The list of icon lists. // Here I block the use of the default '='. _icon_list_manager(const _icon_list_manager &) {} void operator=(const _icon_list_manager &) {} // Private functions used only within this class. int32 FindListByName(const char *pcListName) const; }; inline const char *_icon_list_manager::HoldingWhat() const { return (g_oIconMenu->GetLastSelection()); } extern _icon_list_manager *g_oIconListManager; } // End of namespace ICB #endif // #if !defined( ICON_LIST_MANAGER_H_INCLUDED )