/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/common/px_common.h" #include "engines/icb/surface_manager.h" #include "engines/icb/global_objects.h" #include "engines/icb/graphic_prims.h" namespace ICB { int32 twabs(int32 val) { if (val >= 0) return (val); return (0 - val); } DXrect MakeRECTFromSpriteSizes(int32 nX, int32 nY, uint32 nWidth, uint32 nHeight) { DXrect sRetVal; sRetVal.left = nX; sRetVal.top = nY; sRetVal.right = nX + nWidth; sRetVal.bottom = nY + nHeight; return (sRetVal); } } // End of namespace ICB