/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PSX_CAMERA_H #define ICB_PSX_CAMERA_H #include "engines/icb/gfx/psx_pcdefines.h" #include "engines/icb/common/px_rcutypes.h" #include "engines/icb/common/px_common.h" namespace ICB { #define PSX_CAMERA_ID "CAM" #define PSX_CAMERA_SCHEMA 2 #define PSX_WEATHER_NONE 0 #define PSX_WEATHER_SNOW 1 #define PSX_WEATHER_RAIN 2 typedef struct { MATRIX view; uint16 focLen; } psxPCcameraOld; typedef struct { MATRIX view; uint16 focLen; int32 pos[3]; } psxPCcamera; typedef struct { float m[3][3]; float t[3]; float fov; int32 width; int32 height; } psxFloatCamera; typedef struct { char id[4]; int32 schema; MATRIX view; int32 pan; uint16 focLen; int32 weatherType; int32 lightning; int32 windx; int32 windy; int32 windz; int32 particleCount; } psxCamera; // Useful camera and co-ordinate system based maths void makeLSmatrix(MATRIX *ws, MATRIX *lw, MATRIX *ls); void psxWorldToFilm(const PXvector_PSX &worldpos, const psxCamera &camera, bool8 &is_onfilm, PXvector_PSX &filmpos); } // End of namespace ICB #endif // #ifndef PSX_CAMERA_H