/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PSX_ANIMS_HH #define ICB_PSX_ANIMS_HH #include "engines/icb/debug.h" #include "engines/icb/common/px_common.h" #include "engines/icb/common/px_anims.h" namespace ICB { inline PXframe_PSX *PXFrameEnOfAnim(uint32 n, PXanim_PSX *pAnim) { // Convert to the new schema ConvertPXanim(pAnim); if (n >= pAnim->frame_qty) { Real_Fatal_error("Illegal frame %d %d %s %d", n, pAnim->frame_qty); error("Should exit with error-code -1"); return NULL; } return (PXframe_PSX *)((uint8 *)pAnim + FROM_LE_16(pAnim->offsets[n])); } } // End of namespace ICB #endif // #ifndef PSX_ANIMS_HH