/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_GFXSTUB_REV_DUTCH_HH #define ICB_GFXSTUB_REV_DUTCH_HH #include "engines/icb/gfx/gfxstub_dutch.h" namespace ICB { class TextureHandle { public: uint8 *pRGBA[9]; // width/1 * height/1 -> width/256 * height/256 uint32 *palette; int32 w; int32 h; int32 bpp; }; RevTexture *MakeRevTexture(uint32 w, uint32 h, uint32 *palette, uint8 *img); void Make24palette(uint32 *outPal, uint16 *inPal); } // End of namespace ICB #endif // #ifndef GFXSTUB_REV_DUTCH_HH