/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/common/px_common.h" #include "engines/icb/gfx/psx_pcdefines.h" namespace ICB { enum pxLightType { OMNI_PX_LIGHT, FREE_SPOT_PX_LIGHT, TARGET_SPOT_PX_LIGHT, FREE_DIRECT_PX_LIGHT, TARGET_DIRECT_PX_LIGHT, GLOBAL_PX_LIGHT }; typedef struct { char name[16]; // String for user's name uint32 type; // 0-5 enumerated, see above MATRIX PSX_matrix; // Standard PSX type, 32 bytes SVECTOR direction; // Standard PSX type, 8 bytes int32 pan; // Fixed point angle int32 cant; // Fixed point angle int32 tilt; // Fixed point angle uint32 red; // Fixed point integer uint32 green; // Fixed point integer uint32 blue; // Fixed point integer uint32 intensity; // Fixed point integer uint32 hspot_size; // Fixed point angle uint32 falloff_size; // Fixed point angle uint32 use_nearAtten; // 0 false, 1 true uint32 nearAtten_start; // Nearest integer uint32 nearAtten_end; // Nearest integer uint32 use_farAtten; // 0 false, 1 true uint32 farAtten_start; // Nearest integer uint32 farAtten_end; // Nearest integer uint32 shape; // 0 rectangular, 1 circlular uint32 aspect; // Fixed point integer uint32 overshoot; // 0 false, 1 true uint32 shadow; // 0 false, 1 true uint32 affect_diffuse; // 0 false, 1 true uint32 affect_specular; // 0 false, 1 true } _pxLightState; // Size 144 bytes in total class _pxLights { public: _pxLights() { ; } ~_pxLights() { ; } uint32 Fetch_number_of_items() const { return num_of_lights; } inline const _pxLightState *Fetch_item_by_number(uint32 number) const; private: uint32 num_of_lights; }; // All lights are of the same size to skip to the start of whichever is wanted inline const _pxLightState *_pxLights::Fetch_item_by_number(uint32 number) const { if (number < num_of_lights) { return ((_pxLightState *)(((char *)this) + (4 + (number * 144)))); } else return NULL; } } // End of namespace ICB