/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PX_CAMERA_CUBE #define ICB_PX_CAMERA_CUBE #include "engines/icb/common/px_common.h" namespace ICB { typedef struct { /* (y)height | | | | | x1,y1,z1 |----------| y \ \ | \ \ | \___________ (x)width \---x (z)depth \ parallel to max model axis z */ PXreal x1; PXreal y1; PXreal z1; // top left bottom corner point PXreal width; PXreal depth; PXreal height; uint32 script_name_offset; // IF this is set then we call a script uint32 camera_name_offset; // ELSE offset from start of this file to ascii // name of camera - and therefore set } _camera_cube; } // End of namespace ICB #endif