/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef ICB_PTR_UTIL_H
#define ICB_PTR_UTIL_H
#include "engines/icb/common/px_common.h"
#include "common/array.h"
namespace ICB {
// map pointers to 32-bit references (bottom 32-bits of address)
struct PointerReference {
uint32 ref;
uint8 *ptr;
};
extern Common::Array *g_ptrArray;
namespace MemoryUtil {
uint32 encodePtr(uint8 *ptr);
uint8 *resolvePtr(uint32 ptrRef);
void clearAllPtrs();
}
#endif // PTR_UTIL_H
} // End of namespace ICB