/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "graphics/cursorman.h" #include "hypno/hypno.h" namespace Hypno { static const byte MOUSECURSOR_SCI[] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 1, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 1, 3, 1, 0, 1, 3, 3, 1, 0, 0, 0, 1, 1, 0, 0, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1, 0}; static const byte circleCursor[] = { 0, 0, 0, 0, 250, 250, 250, 250, 250, 0, 0, 0, 0, 0, 0, 250, 250, 0, 0, 0, 0, 0, 250, 250, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 250, 250, 0, 0, 0, 0, 0, 250, 250, 0, 0, 0, 0, 0, 0, 250, 250, 250, 250, 250, 0, 0, 0, 0}; static const byte targetCursor[] = { 0, 0, 0, 252, 252, 252, 252, 252, 252, 252, 252, 252, 0, 0, 0, 0, 0, 252, 0, 0, 250, 250, 250, 250, 250, 0, 0, 252, 0, 0, 0, 252, 0, 250, 250, 0, 0, 0, 0, 0, 250, 250, 0, 252, 0, 252, 0, 250, 0, 0, 252, 252, 252, 252, 252, 0, 0, 250, 0, 252, 252, 0, 250, 0, 252, 0, 0, 0, 0, 0, 252, 0, 250, 0, 252, 252, 250, 0, 252, 0, 0, 0, 0, 0, 0, 0, 252, 0, 250, 252, 252, 250, 0, 252, 0, 0, 0, 0, 0, 0, 0, 252, 0, 250, 252, 252, 250, 0, 252, 0, 0, 0, 0, 0, 0, 0, 252, 0, 250, 252, 252, 0, 250, 0, 252, 0, 0, 0, 0, 0, 252, 0, 250, 0, 252, 252, 0, 250, 0, 0, 252, 252, 252, 252, 252, 0, 0, 250, 0, 252, 0, 252, 0, 250, 250, 0, 0, 0, 0, 0, 250, 250, 0, 252, 0, 0, 0, 252, 0, 0, 250, 250, 250, 250, 250, 0, 0, 252, 0, 0, 0, 0, 0, 252, 252, 252, 252, 252, 252, 252, 252, 252, 0, 0, 0}; static const byte crosshairCursor[] = { 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 250, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 0, 0, 250, 0, 0, 250, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 250, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 250, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 250, 0, 0, 250, 0, 0, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 250, 250, 250, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0}; struct CursorTable { const char *name; const void *buf; int w; int h; int hotspotX; int hotspotY; }; static const CursorTable cursorTable[] = { {"default", MOUSECURSOR_SCI, 11, 16, 0, 0}, {"arcade", circleCursor, 13, 11, 7, 5}, {"target", targetCursor, 15, 13, 8, 6}, {"crosshair", crosshairCursor, 15, 13, 8, 6}, {nullptr, nullptr, 0, 0, 0, 0}}; void WetEngine::changeCursor(const Common::String &cursor) { const CursorTable *entry = cursorTable; while (entry->name) { if (cursor == entry->name) break; entry++; } assert(entry->name); CursorMan.replaceCursor(entry->buf, entry->w, entry->h, entry->hotspotX, entry->hotspotY, 0); CursorMan.showMouse(true); } } // End of namespace Hypno