/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/str.h" #include "common/system.h" namespace Hpl1 { class StaticString { public: constexpr StaticString(const char *str) : _str(str) { } const char *c_str() const { return _str; } operator Common::String() { return _str; } private: const char *_str = ""; }; inline bool operator==(const StaticString &lhs, const StaticString &rhs) { return scumm_stricmp(lhs.c_str(), rhs.c_str()) == 0; } inline bool operator<(const StaticString &lhs, const StaticString &rhs) { return scumm_stricmp(lhs.c_str(), rhs.c_str()) < 0; } } // namespace Hpl1