/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of Penumbra Overture. */ #ifndef GAME_NUMERICAL_PANEL_H #define GAME_NUMERICAL_PANEL_H #include "hpl1/engine/engine.h" #include "hpl1/penumbra-overture/GameTypes.h" using namespace hpl; class cInit; //--------------------------- class cNumericalPanel; class cNumericalButton { public: cNumericalButton(cInit *apInit, cNumericalPanel *apPanel, cVector2f avPos, cVector2f avSize, int alNum); ~cNumericalButton(); void OnUpdate(float afTimeStep); void OnDraw(); void OnMouseDown(); void OnMouseUp(); void OnMouseOver(bool abOver); const cRect2f &GetRect() { return mRect; } private: cGfxObject *mpGfxUp; cGfxObject *mpGfxDown; float mfAlpha; bool mbOver; cInit *mpInit; cGraphicsDrawer *mpDrawer; cNumericalPanel *mpPanel; cVector3f mvPositon; cRect2f mRect; int mlNum; }; typedef Common::List tNumericalButtonList; typedef tNumericalButtonList::iterator tNumericalButtonListIt; //--------------------------------------------- class cNumericalPanel : public iUpdateable { friend class cNumericalButton; public: cNumericalPanel(cInit *apInit); ~cNumericalPanel(); void Reset(); void OnDraw(); void Update(float afTimeStep); void SetMousePos(const cVector2f &avPos); void AddMousePos(const cVector2f &avRel); cVector2f GetMousePos() { return mvMousePos; } void OnMouseDown(eMButton aButton); void OnMouseUp(eMButton aButton); void SetActive(bool abX); bool IsActive() { return mbActive; } void OnExit(); void AddDigit(int alNum); void SetUp(const tString &asName, const tString &asCallback); void SetCode(tIntVec &avCode); private: cInit *mpInit; cGraphicsDrawer *mpDrawer; cGfxObject *mpGfxBackground; cGfxObject *mpGfxPanel; bool mbMouseIsDown; bool mbActive; float mfAlpha; cVector2f mvMousePos; eCrossHairState mLastCrossHairState; tNumericalButtonList mlstButtons; tString msName; tString msCallback; tIntVec mvDigits; tIntVec mvCode; }; //--------------------------------------------- #endif // GAME_NUMERICAL_PANEL_H