/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "hpl1/graphics.h"
#include "common/config-manager.h"
#include "graphics/renderer.h"
#include "graphics/surface.h"
#include "hpl1/opengl.h"
namespace Hpl1 {
#ifdef HPL1_USE_OPENGL
static Graphics::RendererType getBestRendererType() {
Common::String renderConfig = ConfMan.get("renderer");
Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(renderConfig);
uint32 availableRendererTypes = Graphics::Renderer::getAvailableTypes();
// only the following renderer types are supported for now
availableRendererTypes &= Graphics::kRendererTypeOpenGL | Graphics::kRendererTypeOpenGLShaders | Graphics::kRendererTypeTinyGL;
return Graphics::Renderer::getBestMatchingType(
desiredRendererType, availableRendererTypes);
}
#endif
bool areShadersAvailable() {
#ifdef HPL1_USE_OPENGL
return getBestRendererType() == Graphics::kRendererTypeOpenGLShaders;
#else
return false;
#endif
}
Common::ScopedPtr createViewportScreenshot() {
#ifdef HPL1_USE_OPENGL
return createGLViewportScreenshot();
#else
return nullptr;
#endif
}
bool useOpenGL() {
#ifdef HPL1_USE_OPENGL
Graphics::RendererType bestRendererType = getBestRendererType();
return bestRendererType == Graphics::kRendererTypeOpenGL ||
bestRendererType == Graphics::kRendererTypeOpenGLShaders;
#else
return false;
#endif
}
} // namespace Hpl1