/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "hpl1/graphics.h" #include "common/config-manager.h" #include "graphics/renderer.h" #include "graphics/surface.h" #include "hpl1/opengl.h" namespace Hpl1 { #ifdef HPL1_USE_OPENGL static Graphics::RendererType getBestRendererType() { Common::String renderConfig = ConfMan.get("renderer"); Graphics::RendererType desiredRendererType = Graphics::Renderer::parseTypeCode(renderConfig); uint32 availableRendererTypes = Graphics::Renderer::getAvailableTypes(); // only the following renderer types are supported for now availableRendererTypes &= Graphics::kRendererTypeOpenGL | Graphics::kRendererTypeOpenGLShaders | Graphics::kRendererTypeTinyGL; return Graphics::Renderer::getBestMatchingType( desiredRendererType, availableRendererTypes); } #endif bool areShadersAvailable() { #ifdef HPL1_USE_OPENGL return getBestRendererType() == Graphics::kRendererTypeOpenGLShaders; #else return false; #endif } Common::ScopedPtr createViewportScreenshot() { #ifdef HPL1_USE_OPENGL return createGLViewportScreenshot(); #else return nullptr; #endif } bool useOpenGL() { #ifdef HPL1_USE_OPENGL Graphics::RendererType bestRendererType = getBestRendererType(); return bestRendererType == Graphics::kRendererTypeOpenGL || bestRendererType == Graphics::kRendererTypeOpenGLShaders; #else return false; #endif } } // namespace Hpl1