/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_SOUND_ENTITY_DATA_H #define HPL_SOUND_ENTITY_DATA_H #include "hpl1/engine/resources/ResourceBase.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class cSoundEntityData : public iResourceBase { friend class cSoundEntity; public: cSoundEntityData(tString asName); ~cSoundEntityData(); bool CreateFromFile(const tString &asFile); const tString &GetMainSoundName() { return msMainSound; } void SetMainSoundName(const tString &asName) { msMainSound = asName; } const tString &GetStartSoundName() { return msStartSound; } void SetStartSoundName(const tString &asName) { msStartSound = asName; } const tString &GetStopSoundName() { return msStopSound; } void SetStopSoundName(const tString &asName) { msStopSound = asName; } void SetFadeStart(bool abX) { mbFadeStart = abX; } bool GetFadeStart() { return mbFadeStart; } void SetFadeStop(bool abX) { mbFadeStop = abX; } bool GetFadeStop() { return mbFadeStop; } void SetVolume(float afX) { mfVolume = afX; } float GetVolume() { return mfVolume; } void SetMaxDistance(float afX) { mfMaxDistance = afX; } float GetMaxDistance() { return mfMaxDistance; } void SetMinDistance(float afX) { mfMinDistance = afX; } float GetMinDistance() { return mfMinDistance; } void SetStream(bool abX) { mbStream = abX; } bool GetStream() { return mbStream; } void SetLoop(bool abX) { mbLoop = abX; } bool GetLoop() { return mbLoop; } void SetUse3D(bool abX) { mbUse3D = abX; } bool GetUse3D() { return mbUse3D; } void SetBlockable(bool abX) { mbBlockable = abX; } bool GetBlockable() { return mbBlockable; } void SetBlockVolumeMul(float afX) { mfBlockVolumeMul = afX; } float GetBlockVolumeMul() { return mfBlockVolumeMul; } void SetRandom(float afX) { mfRandom = afX; } float GetRandom() { return mfRandom; } void SetInterval(float afX) { mfInterval = afX; } float GetInterval() { return mfInterval; } void SetPriority(int alX) { mlPriority = alX; } int GetPriority() { return mlPriority; } // Resource implementation bool reload() { return false; } void unload() {} void destroy() {} protected: tString msMainSound; tString msStartSound; tString msStopSound; bool mbFadeStart; bool mbFadeStop; float mfVolume; float mfMaxDistance; float mfMinDistance; bool mbStream; bool mbLoop; bool mbUse3D; bool mbBlockable; float mfBlockVolumeMul; float mfRandom; float mfInterval; int mlPriority; }; } // namespace hpl #endif // HPL_SOUND_DATA_H