/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_LOWLEVELSOUND_H #define HPL_LOWLEVELSOUND_H #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { class iSoundData; class iSoundEnvironment; // class iSoundFilter; typedef Common::List tSoundEnvList; typedef tSoundEnvList::iterator tSoundEnvListIt; class iLowLevelSound { public: iLowLevelSound(); virtual ~iLowLevelSound(); /** * Get the formats supported * \param &alstFormats */ virtual void GetSupportedFormats(tStringList &alstFormats) = 0; virtual iSoundData *LoadSoundData(const tString &asName, const tString &asFilePath, const tString &asType, bool abStream, bool abLoopStream) = 0; virtual void UpdateSound(float afTimeStep) = 0; virtual void SetListenerAttributes(const cVector3f &avPos, const cVector3f &avVel, const cVector3f &avForward, const cVector3f &avUp) = 0; virtual void SetListenerPosition(const cVector3f &avPos) = 0; const cMatrixf &GetListenerMatrix() { return m_mtxListener; } virtual void SetListenerAttenuation(bool abEnabled) = 0; virtual void SetSetRolloffFactor(float afFactor) = 0; virtual void SetVolume(float afVolume) = 0; cVector3f &GetListenerPosition() { return mvListenerPosition; } cVector3f &GetListenerVelocity() { return mvListenerVelocity; } cVector3f &GetListenerForward() { return mvListenerForward; } cVector3f &GetListenerUp() { return mvListenerUp; } bool GetListenerAttenuation() { return mbListenerAttenuation; } float GetVolume() { return mfVolume; } // virtual void LogSoundStatus() {} virtual void Init(bool abUseHardware, bool abForceGeneric, bool abUseEnvAudio, int alMaxChannels, int alStreamUpdateFreq, bool abUseThreading, bool abUseVoiceManagement, int alMaxMonoSourceHint, int alMaxStereoSourceHint, int alStreamingBufferSize, int alStreamingBufferCount, bool abEnableLowLevelLog, tString asDeviceName) = 0; bool IsHardwareAccelerated() { return mbHardwareAcc; } bool IsEnvAudioAvailable() { return mbEnvAudioEnabled; } virtual void SetEnvVolume(float afVolume) = 0; float GetEnvVolume() { return mfEnvVolume; } virtual iSoundEnvironment *LoadSoundEnvironment(const tString &asFilePath) = 0; virtual void SetSoundEnvironment(iSoundEnvironment *apSoundEnv) = 0; virtual void FadeSoundEnvironment(iSoundEnvironment *apSourceSoundEnv, iSoundEnvironment *apDestSoundEnv, float afT) = 0; iSoundEnvironment *GetSoundEnvironmentFromFileName(const tString &asName); // void DestroySoundEnvironment( iSoundEnvironment* apSoundEnv); protected: float mfVolume; float mfEnvVolume; bool mbListenerAttenuation; bool mbHardwareAcc; bool mbEnvAudioEnabled; cVector3f mvListenerUp; cVector3f mvListenerForward; cVector3f mvListenerRight; cVector3f mvListenerPosition; cVector3f mvListenerVelocity; cMatrixf m_mtxListener; tSoundEnvList mlstSoundEnv; }; } // namespace hpl #endif // HPL_LOWLEVELSOUND_H