/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_TILELAYER_H #define HPL_TILELAYER_H #include "common/array.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/scene/Tile.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { enum eTileLayerType { eTileLayerType_Normal, eTileLayerType_LastEnum }; typedef Common::Array tTileVec; typedef tTileVec::iterator tTileVecIt; class cTileLayer { friend class cTileMapRectIt; friend class cTileMapLineIt; public: cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit, eTileLayerType aType, float afZ = 0); ~cTileLayer(); bool SetTile(unsigned int alX, unsigned int alY, cTile *aVal); cTile *GetAt(int alX, int alY); cTile *GetAt(int alNum); void SetZ(float afZ) { mfZ = afZ; } float GetZ() { return mfZ; } bool HasCollision() { return mbCollision; } private: tTileVec mvTile; cVector2l mvSize; bool mbCollision; bool mbLit; float mfZ; eTileLayerType mType; }; } // namespace hpl #endif // HPL_TILELAYER_H