/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_TILE_H #define HPL_TILE_H #include "common/list.h" #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/scene/TileData.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { #define eTileFlag_Breakable (eFlagBit_0) class cTile { public: cTile(iTileData *apTileData, eTileRotation aAngle, const cVector3f &avPos, const cVector2f &avSize, cCollisionMesh2D *apCollMesh); ~cTile(); iTileData *GetTileData() { return mpTileData; } void SetTileData(iTileData *apTileData) { mpTileData = apTileData; } eTileRotation GetAngle() { return mAngle; } void SetTile(iTileData *apTileData, eTileRotation aAngle, const cVector3f &avPos, const cVector2f &avSize); void SetAngle(eTileRotation aAngle) { mAngle = aAngle; } const cVector3f &GetPosition() const { return mvPosition; } cVector3f *GetPositionPtr() { return &mvPosition; } cCollisionMesh2D *GetCollisionMesh() { return mpCollMesh; } void SetCollisionMesh(cCollisionMesh2D *apMesh) { mpCollMesh = apMesh; } tFlag GetFlags() { return mlFlags; } void SetFlags(tFlag alFlags) { mlFlags = alFlags; } private: cCollisionMesh2D *mpCollMesh; tFlag mlFlags; iTileData *mpTileData; cVector3f mvPosition; eTileRotation mAngle; // 0:normal. 1:90 CW. 2:180. CW 3:270 CW. // 4: flip horisontally. 5: flip vertically. 6: flip both. }; typedef Common::List tTileList; typedef tTileList::iterator tTileListIt; } // namespace hpl #endif // HPL_TILE_H