/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_SECTOR_VISIBILTY_H #define HPL_SECTOR_VISIBILTY_H #include "hpl1/engine/math/BoundingVolume.h" #include "hpl1/engine/math/Frustum.h" namespace hpl { class cPortal; class cSector; class cPortalContainer; class cSectorVisibilityContainer; enum eSectorVisibilityType { eSectorVisibilityType_BV, eSectorVisibilityType_Frustum, }; //---------------------------------------------------- /** * Represent the visibility for one portal */ class cPortalVisibility { public: cPortalVisibility(); ~cPortalVisibility(); cShadowVolumeBV mShadow; cPortal *mpPortal; bool mbNullShadow; }; //---------------------------------------------------- /** * Represent the visibility from one sector to another * this may include several portals. */ class cPortalVisibilitySet { friend class cSectorVisibilityContainer; public: cPortalVisibilitySet(cSectorVisibilityContainer *apContainer, cPortalVisibilitySet *apParent); ~cPortalVisibilitySet(); cPortalVisibilitySet *GetParent() { return mpParent; } inline cPortalVisibility *GetVisibility(size_t alIdx) { return mvVisibility[alIdx]; } inline size_t GetVisibilityNum() { return mvVisibility.size(); } bool PortalExists(cPortal *apPortal); int AddPortalVisibility(cPortal *apPortal); private: Common::Array mvVisibility; cPortalVisibilitySet *mpParent; cSectorVisibilityContainer *mpContainer; }; //---------------------------------------------------- /** * Represent the visibility of one sector. */ class cSectorVisibility { friend class cSectorVisibilityContainer; public: cSectorVisibility(cSectorVisibilityContainer *apContainer); ~cSectorVisibility(); bool PortalExists(cPortal *apPortal); cPortalVisibilitySet *GetSetConnectingFromSector(cSector *apSector); void AddVisibilitySet(cPortalVisibilitySet *apSet); cSector *GetSector() const { return mpSector; } bool IntersectionBV(cBoundingVolume *apBV); private: cSector *mpSector; Common::Array mvVisibiltySets; bool bStart; cSectorVisibilityContainer *mpContainer; }; typedef Common::StableMap tSectorVisibilityMap; typedef tSectorVisibilityMap::iterator tSectorVisibilityMapIt; //---------------------------------------------------- typedef Common::List tPortalVisibilitySetList; typedef tPortalVisibilitySetList::iterator tPortalVisibilitySetListIt; typedef Hpl1::Std::set tSectorSet; typedef tSectorSet::iterator tSectorSetIt; typedef cSTLMapIterator tSectorVisibilityIterator; /** * Container of visibility of all the sectors. */ class cSectorVisibilityContainer { public: cSectorVisibilityContainer(eSectorVisibilityType aType); ~cSectorVisibilityContainer(); void SetFrustum(const cFrustum &aFrustum) { mFrustum = aFrustum; } void SetBV(const cBoundingVolume &aBV) { mBoundingVolume = aBV; } const cVector3f &GetOrigin() { return mvOrigin; } void Compute(cPortalContainer *apContainer); cPortalVisibilitySet *CreatePortalVisibiltySet(cPortalVisibilitySet *apParent); cSectorVisibility *GetSectorVisibilty(cSector *apSector); tSectorVisibilityIterator GetSectorIterator(); bool IntersectionBV(cBoundingVolume *apBV, cPortalVisibilitySet *apSet); bool mbLog; private: void SearchSector(cSector *apSector, cPortalVisibilitySet *apParentSet, int alPortalIndex); tString GetTabs(); // cPortalContainer *mpContainer; tSectorSet m_setStartSectors; tSectorVisibilityMap m_mapSectors; eSectorVisibilityType mType; tPortalVisibilitySetList mlstPortalVisibilty; cVector3f mvOrigin; cBoundingVolume mBoundingVolume; cFrustum mFrustum; int mlTabs; }; //---------------------------------------------------- } // namespace hpl #endif // HPL_SECTOR_VISIBILTY_H