/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/scene/Node.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- iNode::~iNode() { for (tEntityListIt it = mlstEntity.begin(); it != mlstEntity.end(); it++) { iEntity *pEntity = *it; pEntity->SetParent(NULL); } mlstEntity.clear(); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- int iNode::SetVisible(bool abX, bool abCascade) { int lNum = 0; for (tEntityListIt it = mlstEntity.begin(); it != mlstEntity.end(); it++) { (*it)->SetVisible(abX); lNum++; } if (abCascade) { for (tNodeListIt NIt = mlstNode.begin(); NIt != mlstNode.end(); NIt++) { (*NIt)->SetVisible(abX, abCascade); } } return lNum; } //----------------------------------------------------------------------- bool iNode::AddEntity(iEntity *apEntity) { if (apEntity->HasParent()) return false; mlstEntity.push_back(apEntity); apEntity->SetParent(this); return true; } //----------------------------------------------------------------------- bool iNode::RemoveEntity(iEntity *apEntity) { for (tEntityListIt it = mlstEntity.begin(); it != mlstEntity.end(); it++) { if (*it == apEntity) { apEntity->SetParent(NULL); mlstEntity.erase(it); return true; } } return false; } //----------------------------------------------------------------------- void iNode::ClearEntities() { mlstEntity.clear(); } //----------------------------------------------------------------------- cNodeIterator iNode::GetChildIterator() { return cNodeIterator(&mlstNode); } cEntityIterator iNode::GetEntityIterator() { return cEntityIterator(&mlstEntity); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // SAVE OBJECT STUFF ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- kBeginSerializeVirtual(cSaveData_iNode, iSaveData) kSerializeVarContainer(mlstEntities, eSerializeType_Int32) kSerializeVarContainer(mlstNodes, eSerializeType_Int32) kEndSerialize() //----------------------------------------------------------------------- void iNode::SaveToSaveData(iSaveData *apSaveData) { kSaveData_SaveToBegin(iNode); kSaveData_SaveIdList(mlstEntity, tEntityListIt, mlstEntities); kSaveData_SaveIdList(mlstNode, tNodeListIt, mlstNodes); } //----------------------------------------------------------------------- void iNode::LoadFromSaveData(iSaveData *apSaveData) { kSaveData_LoadFromBegin(iNode); } //----------------------------------------------------------------------- void iNode::SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) { kSaveData_SetupBegin(iNode); kSaveData_LoadIdList(mlstEntity, mlstEntities, iEntity *); kSaveData_LoadIdList(mlstNode, mlstNodes, iNode *); } //----------------------------------------------------------------------- } // namespace hpl