/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_IMAGE_ENTITY_H #define HPL_IMAGE_ENTITY_H #include "common/array.h" #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/scene/Entity2D.h" class TiXmlElement; namespace hpl { class cResources; class cGraphics; class cImageEntityData; class cImageAnimation; class cImageEntity : public iEntity2D { public: cImageEntity(tString asName, cResources *apResources, cGraphics *apGraphics, bool abAutoDeleteData = true); ~cImageEntity(); const cRect2f &GetBoundingBox(); bool UpdateBoundingBox(); tString GetEntityType() { return "ImageEntity"; } void Render(); void UpdateLogic(float afTimeStep); bool LoadData(TiXmlElement *apRootElem); bool LoadEntityData(tString asDataName, int alAnimNum = 0); bool LoadEntityData(cImageEntityData *apData, int alAnimNum = 0); cImageEntityData *GetEntityData() { return mpEntityData; } ///// Animation //////////////////////// bool SetAnimation(const tString &asName, bool abLoop = true); const tString &GetCurrentAnimation() const; bool AnimationIsLooped() { return mbLoopAnimation; } bool AnimationIsPlaying(); void StopAnimation(); void SetAnimationSpeed(float afSpeed) { mfAnimSpeed = afSpeed; } float GetAnimationSpeed() { return mfAnimSpeed; } void SetFrameNum(float afFrame) { mfFrameNum = afFrame; } float GetFrameNum() { return mfFrameNum; } int GetMaxFrameNum(); void SetAnimationPaused(bool abX) { mbAnimationPaused = abX; } bool GetAnimationPaused() { return mbAnimationPaused; } void SetFlipH(bool abX); bool GetFlipH() { return mbFlipH; } void SetFlipV(bool abX); bool GetFlipV() { return mbFlipV; } cVector2f GetSize() { return mvSize; } void SetSize(const cVector2f &avSize); void SetAlpha(float afX); float GetAlpha() { return mfAlpha; } void Flash(float afAdd); bool IsCollidable() { return mbCollidable; } private: cResources *mpResources; cGraphics *mpGraphics; cImageEntityData *mpEntityData; float mfAlpha; float mfFlashAdd; bool mbFlashing; bool mbCollidable; bool mbAutoDeleteData; cVector2f mvSize; bool mbFlipH; bool mbFlipV; bool mbRotationHasChanged; bool mbSizeHasChanged; float mfCurrentAngle; cImageAnimation *mpAnimation; float mfFrameNum; float mfAnimSpeed; int mlFrame; int mlLastFrame; bool mbAnimationPaused; bool mbLoopAnimation; tVertexVec mvBaseVtx; tVertexVec mvVtx; tUIntVec mvIdxVec; cVector3f mvTransform; tString msTempString; }; typedef Common::Array tImageEntityVec; typedef tImageEntityVec::iterator tImageEntityVecIt; } // namespace hpl #endif // HPL_IMAGE_ENTITY_H