/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_GRIDMAP2D_H #define HPL_GRIDMAP2D_H #include "common/array.h" #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "common/stablemap.h" namespace hpl { class iEntity2D; class iLowLevelGraphics; /////////// GRID OBJECT //////////// class cGrid2D; class cGridMap2D; typedef Common::Array tGrid2DPtrVec; typedef tGrid2DPtrVec::iterator tGrid2DPtrVecIt; class cGrid2DObject { public: cGrid2DObject(iEntity2D *apEntity, cGridMap2D *apGridMap, unsigned int alHandle); void Update(const cRect2f &aRect); void Destroy(); unsigned int GetHandle() { return mlHandle; } iEntity2D *GetEntity() { return mpEntity; } bool FirstTime(unsigned int alGlobalCount) { if (alGlobalCount < mlCount) return false; mlCount = alGlobalCount + 1; return true; } private: cVector2l mvPosition; cVector2f mvSize; cVector2l mvGridSpan; tGrid2DPtrVec mvGridParents; iEntity2D *mpEntity; cGridMap2D *mpGridMap; bool mbIsInOuter; bool mbIsInGLobal; unsigned int mlCount; int mlHandle; }; /////////// GRID //////////// typedef Common::StableMap tGrid2DObjectMap; typedef tGrid2DObjectMap::iterator tGrid2DObjectMapIt; class cGrid2D { friend class cGridMap2DRectIt; public: void Add(cGrid2DObject *pObject) { m_mapObjects.insert(tGrid2DObjectMap::value_type( pObject->GetHandle(), pObject)); } void Erase(unsigned int alHandle) { m_mapObjects.erase(alHandle); } private: tGrid2DObjectMap m_mapObjects; }; /////////// GRID MAP ITERATOR //// class cGridMap2D; class iGridMap2DIt { public: virtual ~iGridMap2DIt() = default; virtual bool HasNext() = 0; virtual iEntity2D *Next() = 0; }; class cGridMap2DRectIt : public iGridMap2DIt { public: cGridMap2DRectIt(cGridMap2D *apGridMap, cVector2l avPos, cVector2l avSize); virtual ~cGridMap2DRectIt() = default; bool HasNext(); iEntity2D *Next(); private: cGridMap2D *mpGridMap; int mlType; // 0=global 1=outer 2=grids tGrid2DObjectMapIt mIt; cVector2l mvPos; cVector2l mvSize; int mlGridNum; int mlGridAdd; int mlGridRowCount; int mlGridColCount; bool mbUpdated; cGrid2DObject *mpObject; void GetGridObject(); }; /////////// GRID MAP //////////// typedef Common::Array tGrid2DVec; typedef tGrid2DVec::iterator tGrid2DVecIt; class cGridMap2D { friend class cGrid2DObject; friend class cGridMap2DRectIt; public: cGridMap2D(cVector2l avSize, cVector2l avGridSize, cVector2l avMaxGridSpan); ~cGridMap2D(); iGridMap2DIt *GetRectIterator(const cRect2f &aRect); cGrid2D *GetAt(int alX, int alY); bool AddEntity(iEntity2D *apEntity); bool RemoveEntity(iEntity2D *apEntity); int GetMaxArraySize() { return mvMaxGridSpan.x * mvMaxGridSpan.y; } const cVector2l &GetMaxGridSpan() { return mvMaxGridSpan; } const cVector2l &GetGridSize() { return mvGridSize; } const cVector2l &GetGridNum() { return mvGridNum; } tGrid2DObjectMap *GetAllMap() { return &m_mapAllObjects; } void DrawGrid(iLowLevelGraphics *apLowLevel, float afZ = 100, cColor aCol = cColor(1)); void DrawEntityGrids(iLowLevelGraphics *apLowLevel, cVector2f avWorldPos, float afZ = 101, cColor aCol = cColor(1, 0, 1, 1)); private: // The Grids tGrid2DVec mvGrids; // all objects // This is a list of all objects in the grid. tGrid2DObjectMap m_mapAllObjects; // Global Objects // These are objects that affect the entire map tGrid2DObjectMap m_mapGlobalObjects; // Outer Objects // These are objects outside the bounds of the grid tGrid2DObjectMap m_mapOuterObjects; // The count increases every time a fetch on the map is made. // (all call to GetFirstEntity) unsigned int mlGlobalCount; unsigned int mlHandleCount; cVector2l mvSize; cVector2l mvGridNum; cVector2l mvGridSize; cVector2l mvMaxGridSpan; }; } // namespace hpl #endif // HPL_GRIDMAP2D_H