/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_CAMERA_H #define HPL_CAMERA_H #include "hpl1/engine/math/MathTypes.h" namespace hpl { class iLowLevelGraphics; enum eCameraType { eCameraType_2D, eCameraType_3D, eCameraType_LastEnum }; class iCamera { public: virtual ~iCamera() = default; virtual void SetModelViewMatrix(iLowLevelGraphics *apLowLevel) = 0; virtual void SetProjectionMatrix(iLowLevelGraphics *apLowLevel) = 0; virtual cVector3f GetEyePosition() = 0; virtual eCameraType GetType() = 0; }; } // namespace hpl #endif // HPL_CAMERA_H