/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_TEXTURE_MANAGER_H #define HPL_TEXTURE_MANAGER_H #include "hpl1/engine/graphics/Texture.h" #include "hpl1/engine/resources/ResourceManager.h" namespace hpl { class cGraphics; class cResources; class iTexture; //------------------------------------------------------ typedef Common::StableMap tTextureAttenuationMap; typedef Common::StableMap::iterator tTextureAttenuationMapIt; //------------------------------------------------------ class cTextureManager : public iResourceManager { public: cTextureManager(cGraphics *apGraphics, cResources *apResources); ~cTextureManager(); iResourceBase *Create(const tString &asName); iTexture *Create1D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal, unsigned int alTextureSizeLevel = 0); iTexture *Create2D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal, unsigned int alTextureSizeLevel = 0, eTextureTarget aTarget = eTextureTarget_2D); /** * Creates an animated texture. The name must be [name].[ext]. And then the textures in the animtion must * be named [name]01.[ext], [name]02.[ext], etc * \param asName * \param abUseMipMaps * \param abCompress * \param aType * \return */ iTexture *CreateAnim2D(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal, unsigned int alTextureSizeLevel = 0); iTexture *CreateCubeMap(const tString &asName, bool abUseMipMaps, bool abCompress = false, eTextureType aType = eTextureType_Normal, unsigned int alTextureSizeLevel = 0); iTexture *CreateAttenuation(const tString &asFallOffName); void Destroy(iResourceBase *apResource); void Unload(iResourceBase *apResource); void Update(float afTimeStep); private: iTexture *CreateFlatTexture(const tString &asName, bool abUseMipMaps, bool abCompress, eTextureType aType, eTextureTarget aTarget, unsigned int alTextureSizeLevel); iTexture *FindTexture2D(const tString &asName, tString &asFilePath); tTextureAttenuationMap m_mapAttenuationTextures; tStringList mlstFileFormats; tStringVec mvCubeSideSuffixes; cGraphics *mpGraphics; cResources *mpResources; }; } // namespace hpl #endif // HPL_TEXTURE_MANAGER_H