/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/resources/ResourceBase.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { bool iResourceBase::mbLogCreateAndDelete = false; ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- iResourceBase::iResourceBase(tString asName, unsigned long alPrio) { mlTime = 0; //(unsigned long)time(NULL); mlPrio = alPrio; mlHandle = 0; mlUserCount = 0; msName = asName; mbLogDestruction = false; } iResourceBase::~iResourceBase() { if (mbLogDestruction && mbLogCreateAndDelete) Log(" Destroyed resource '%s'\n", msName.c_str()); } //----------------------------------------------------------------------- void iResourceBase::IncUserCount() { mlUserCount++; mlTime = 0; //(unsigned long)time(NULL); } //----------------------------------------------------------------------- } // namespace hpl