/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_MESH_LOADER_H #define HPL_MESH_LOADER_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { typedef tFlag tWorldLoadFlag; #define eWorldLoadFlag_NoLights (0x00000001) #define eWorldLoadFlag_NoEntities (0x00000002) #define eWorldLoadFlag_NoGameEntities (0x00000004) typedef tFlag tMeshLoadFlag; #define eMeshLoadFlag_NoGeometry (0x00000001) class cMesh; class cResources; class cMaterialManager; class cMeshManager; class cAnimationManager; class cMeshLoaderHandler; class iLowLevelGraphics; class cWorld3D; class cScene; class cAnimation; class cSystem; class iMeshLoader { friend class cMeshLoaderHandler; public: iMeshLoader(iLowLevelGraphics *apLowLevelGraphics) : mpLowLevelGraphics(apLowLevelGraphics) {} virtual ~iMeshLoader() = default; virtual cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags) = 0; virtual bool SaveMesh(cMesh *apMesh, const tString &asFile) = 0; virtual cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags) = 0; virtual cAnimation *LoadAnimation(const tString &asFile) = 0; virtual bool IsSupported(const tString asFileType) = 0; virtual void AddSupportedTypes(tStringVec *avFileTypes) = 0; static void SetRestricStaticLightToSector(bool abX) { mbRestricStaticLightToSector = abX; } static void SetUseFastMaterial(bool abX) { mbUseFastMaterial = abX; } protected: cMaterialManager *mpMaterialManager; cMeshManager *mpMeshManager; cAnimationManager *mpAnimationManager; iLowLevelGraphics *mpLowLevelGraphics; cSystem *mpSystem; static bool mbRestricStaticLightToSector; static bool mbUseFastMaterial; }; } // namespace hpl #endif // HPL_MESH_LOADER_H